[game_preservation] A Triumph Of Game Preservation
    Captain Commando 
    evilcowclone at gmail.com
       
    Fri Aug 15 23:38:22 EDT 2008
    
    
  
Yeah! Ask them if they keep an inventory. :)
I doubt that kind of metadata would be considered 'secret' if it's just a
game list. Though there might be issues if they have certain types of
hardware and betas never announced to the public...
-DM
On Fri, Aug 15, 2008 at 8:06 PM, Mike Melanson <mike at multimedia.cx> wrote:
> Perchance, is it the Sega office in San Francisco? Because that's just
> across the street from my office. Maybe I could walk over there and
> knock. :)
>
> --
>        -Mike Melanson
>
> Andrew Armstrong wrote:
> > Well, as they say, crap!
> >
> > Hmm, might be worth contacting them, this is obviously the US branch and
> > all. Anyone want to take a crack at it? It's the weekend so they'd
> > likely not answer till Monday, but I'm too busy this weekend (or at
> > least, away from my PC) to do so.
> >
> > I presume they don't just bin them and employees take them home, but
> > still...that's...sad. I'll email them on Monday if no one else has by
> > then. Thanks for the tipoff, I didn't check all the photos, hehe.
> >
> > Andrew
> >
> > Captain Commando wrote:
> >> RE: Sega -
> >>
> >> I'm not sure I like the looks of that post-it down there that says
> 'keep':
> >>
> >>
> http://www.flickr.com/photos/segaamerica/2742924930/in/set-72157606602243465/
> >>
> >> This assumes they are throwing stuff out as well.
> >>
> >> On Fri, Aug 15, 2008 at 10:48 AM, Andrew Armstrong
> >> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
> >>
> >>     Brilliant! Thanks a lot Chris, outstanding work. I hope he just
> >>     says "IGDA" if he ever mentions the SIG again though, hehehe :)
> >>
> >>     Looks like a lucky break, but who knows what we can hope to
> >>     achieve in the future. I reported on Sega's archive pictures today
> >>     <
> http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html>,
> >>     so there are obviously other publishers with much wider
> >>     collections (and not just of the physical games, as Wing
> >>     Commander's case shows!). Just needs some benevolence, and less
> >>     lawyers.
> >>
> >>     I hope Joe joins up, and thanks again Chris,
> >>
> >>     Andrew
> >>
> >>     Chris Lepine wrote:
> >>>     Per your suggestion Andrew, I contacted Joe Garrity of the Origin
> >>>     Museum and passed along a few of my thoughts. Here is his response:
> >>>
> >>>     ///
> >>>     I'll be happy to tell the IDGA guys the story, but I'm not sure
> >>>     how much good it'll do.  Our good fortune was not much more than
> >>>     sending an email, and a boatload of luck.  We just happened to
> >>>     catch Paul Barnett at a generous moment in his tenure.  He found
> >>>     what we did interesting, and appreciated our passion.  Our
> >>>     'technique' probably won't help the GP guys, but they are welcome
> >>>     to use our success as 'proof-of-concept' to other publishers.
> >>>     Due to our lucky circumstances, I think that other publishers
> >>>     might be more interested in cooperating if they think, "Hmmm--if
> >>>     EA thinks this was a good idea..." (just as long as the other
> >>>     publishers are led to believe that it was EA's idea in the first
> >>>     place--and as long as I'm involved somehow!)  ;)
> >>>
> >>>     Like I said, we haven't developed a magic formula, or anythig.
> >>>     We simply asked, and the planets were in alignment.  But
> >>>     acquiring the data was the easy part--distribution will be more
> >>>     of an issue.  The way I see it, we got the data on the good
> >>>     graces of Paul Barnett.  I'm sure that he told the EA suits in
> >>>     LA, but their legal department may only catch wind of it later.
> >>>     "you gave the fans WHAT?!"
> >>>     We were told that no code should be released, and that everything
> >>>     else shouldd go thru them first.  But Paul gave us a wink, and
> >>>     said he wants to see this stufff out--This leaves us at an
> >>>     empass.  I want to put some of the more juicy stuff out on the
> >>>     net, but I also want to respect EA's IP as well--it's their stuff
> >>>     after all.  There's also potential legal entanglements.  I'd hate
> >>>     to give the Museum a bad reputation among EA execs--everything
> >>>     we've worked for would be shot to pieces.  Dee the dilemma?
> >>>     I think the best strategy is to advertise--and then wait.  I've
> >>>     seen EA do some incredibly nice things for the fans if they are
> >>>     treated with respect.  I've also seen them crush individuals who
> >>>     have good intentions, but get a little snotty/cocky.  I always
> >>>     hated those petitions that make demands of the publisher, based
> >>>     solely on some kid's envy--"It's an old game and you've already
> >>>     made your money--why don't you just give us the scource code?!"
> >>>     ///
> >>>
> >>>     I'll let Joe know about the mailing list - there's a good chance
> >>>     he might even want to join up here. I'll be speaking to him next
> >>>     week, so hopefully I'll get some more details then.
> >>>
> >>>     Cheers,
> >>>     - Chris
> >>>     ---
> >>>     The Artful Gamer: In Search of the Lyrical and Poetic in Video
> Games
> >>>     http://www.artfulgamer.com
> >>>
> >>>>
> >>>>     Sure, all those suggestions are very good - you don't want to
> >>>>     take the
> >>>>     initiative and do any of them? :) (For the archive repository,
> >>>>     if the
> >>>>     data is all digital at the very least I am sure the Internet
> >>>>     Archive can
> >>>>     have the majority of it in one form or another).
> >>>>
> >>>>     I am still in the process (offline) of thinking how to revamp
> >>>>     the wiki
> >>>>     information, and these projects should be listed there along
> >>>>     with other
> >>>>     good fansites/source of info. I can't disseminate information on
> >>>>     the
> >>>>     wiki, it's just a poor location for it since everything is
> >>>>     manual, but I
> >>>>     hope to get some form of DB-run site (perhaps the DGC one) which
> >>>>     can
> >>>>     work to do the metadata and linking/searching to media side,
> >>>>     especially
> >>>>     Archive.org things which are hopeless to search through :)
> >>>>
> >>>>     Andrew
> >>>
> ------------------------------------------------------------------------
> >>>     _______________________________________________ game_preservation
> >>>     mailing list game_preservation at igda.org
> >>>     <mailto:game_preservation at igda.org>
> >>>     http://six.pairlist.net/mailman/listinfo/game_preservation
> >>
> >>     _______________________________________________
> >>     game_preservation mailing list
> >>     game_preservation at igda.org <mailto:game_preservation at igda.org>
> >>     http://six.pairlist.net/mailman/listinfo/game_preservation
> >>
> >>
> >>
> >>
> >> --
> >> The sleep of Reason produces monsters.
> >>
> >> "Until next time..."
> >> Captain Commando
> >> ------------------------------------------------------------------------
> >>
> >> _______________________________________________
> >> game_preservation mailing list
> >> game_preservation at igda.org
> >> http://six.pairlist.net/mailman/listinfo/game_preservation
> >>
> >
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > game_preservation mailing list
> > game_preservation at igda.org
> > http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
-- 
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20080815/31a7a48f/attachment.html>
    
    
More information about the game_preservation
mailing list