[game_preservation] Game preservation in 2008

Simon Carless simon at archive.org
Fri Jan 4 20:34:55 EST 2008


Hold your horses on this, guys, I'm poking again and should have an
answer on Monday.

To be clear - and not to be too harsh - the Advisory Board, not CMP,
rejected the Digital Game Canon talk. The advisory board meets in
closed session and so I can't really say why other than the fact that
attendee feedback was below average.

Nonetheless, I'll try to do something about it. But it's a point worth
making that, at least with regular sessions at GDC, a jury of industry
peers decides who is included.



On 1/4/08, Andrew Armstrong <andrew at aarmstrong.org> wrote:

> Shame about the Digital Game Canon :( CMP get major down points for that

> I'm afraid, along with IGDA getting less slots (why?! bizarre...it's the

> same venue as last year isn't it? the DGC was popular too I recall

> reading!).

>

> Not good, compared to film it's a bit of a setback. Could a "podcast" be

> done with the DGC participants? we could at least do with another 10

> games, and some critical commentary on why they are chosen. Even if it

> isn't a public event, keeping the momentum going would be great... maybe

> next time it can be put on again, or organised out of session time

> unassociated with CMP.

>

> At least your have your roundtable(s) on preservation, if nothing else!

> Gather what support there can be, maybe the new UT Videogame Archive

> will help spur a few things on as well as the virtual worlds project.

>

> Keep us posted on it! Is there a website for the weekend Stanford event

> I can use in case news gets posted about it? (and so I can find more

> about it myself)

>

> Thanks,

>

> Andrew

>

> Henry Lowood wrote:

> > Andrew and others:

> >

> > I have been meaning to get a message out on this topic, so thanks for

> > the prompt! I'll just go right down the list of items:

> >

> > 1. Yes, there will be a preservation roundtable at GDC, not sure

> > about two. There were two last year, but this year IGDA did not get

> > as many slots. I hope to see many of you there; we'll have just had

> > the kickoff meeting for the Library of Congress project and can talk

> > at length about it and how this group can participate.

> >

> > 2. Digital Game Canon. GDC, believe it or not, rejected the panel,

> > even though it included a few very well-known game developers. (Quick

> > editorial remark: A friend of mine just sat on the committee that made

> > the selections for the National Film Registry in the U.S. The film

> > preservation efforts around that are actively supported by numerous

> > film directors and other personalities in that industry. I was

> > envious.) Simon tried to rescue the panel for GDC, but clearly that

> > is not going to happen. So I will work on another venue or perhaps

> > just organize and announce the 2008 list via the SIG.

> >

> > 3. Technically, the Library of Congress project started on 1/1/2008.

> > In reality, the work will kick off with a workshop at Stanford Feb.

> > 18-19, i.e., the two days before the GDC conference (also the days

> > that the GDC workshops take place). So I should have details about

> > participation, information about ongoing work, etc. at the GDC roundtable.

> >

> > 4. Andrew needs to be commended for his great work on the Wiki and

> > esp. the Digital Game Canon page -

> > http://www.igda.org/preservation/files/dgc_gdc2007/. Not news, but

> > hey, I just needed to say that. Simon, as well, for the fine series

> > of articles on several of the games available via Gamasutra; links

> > here -

> > http://www.gamesetwatch.com/2007/11/digital_game_canons_first_10_g.php

> > . By the way, Andrew has also put together a page covering articles

> > with historical content here -

> > http://www.igda.org/wiki/Game_Preservation_SIG/Resources#History_Articles

> > , some from Gamasutra, some from elsewhere. Additions welcome, I'm sure.

> >

> > Henry

> >

>



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