[game_preservation] Game preservation in 2008
Simon Carless
simon at archive.org
Fri Jan 4 20:34:55 EST 2008
Hold your horses on this, guys, I'm poking again and should have an
answer on Monday.
To be clear - and not to be too harsh - the Advisory Board, not CMP,
rejected the Digital Game Canon talk. The advisory board meets in
closed session and so I can't really say why other than the fact that
attendee feedback was below average.
Nonetheless, I'll try to do something about it. But it's a point worth
making that, at least with regular sessions at GDC, a jury of industry
peers decides who is included.
On 1/4/08, Andrew Armstrong <andrew at aarmstrong.org> wrote:
> Shame about the Digital Game Canon :( CMP get major down points for that
> I'm afraid, along with IGDA getting less slots (why?! bizarre...it's the
> same venue as last year isn't it? the DGC was popular too I recall
> reading!).
>
> Not good, compared to film it's a bit of a setback. Could a "podcast" be
> done with the DGC participants? we could at least do with another 10
> games, and some critical commentary on why they are chosen. Even if it
> isn't a public event, keeping the momentum going would be great... maybe
> next time it can be put on again, or organised out of session time
> unassociated with CMP.
>
> At least your have your roundtable(s) on preservation, if nothing else!
> Gather what support there can be, maybe the new UT Videogame Archive
> will help spur a few things on as well as the virtual worlds project.
>
> Keep us posted on it! Is there a website for the weekend Stanford event
> I can use in case news gets posted about it? (and so I can find more
> about it myself)
>
> Thanks,
>
> Andrew
>
> Henry Lowood wrote:
> > Andrew and others:
> >
> > I have been meaning to get a message out on this topic, so thanks for
> > the prompt! I'll just go right down the list of items:
> >
> > 1. Yes, there will be a preservation roundtable at GDC, not sure
> > about two. There were two last year, but this year IGDA did not get
> > as many slots. I hope to see many of you there; we'll have just had
> > the kickoff meeting for the Library of Congress project and can talk
> > at length about it and how this group can participate.
> >
> > 2. Digital Game Canon. GDC, believe it or not, rejected the panel,
> > even though it included a few very well-known game developers. (Quick
> > editorial remark: A friend of mine just sat on the committee that made
> > the selections for the National Film Registry in the U.S. The film
> > preservation efforts around that are actively supported by numerous
> > film directors and other personalities in that industry. I was
> > envious.) Simon tried to rescue the panel for GDC, but clearly that
> > is not going to happen. So I will work on another venue or perhaps
> > just organize and announce the 2008 list via the SIG.
> >
> > 3. Technically, the Library of Congress project started on 1/1/2008.
> > In reality, the work will kick off with a workshop at Stanford Feb.
> > 18-19, i.e., the two days before the GDC conference (also the days
> > that the GDC workshops take place). So I should have details about
> > participation, information about ongoing work, etc. at the GDC roundtable.
> >
> > 4. Andrew needs to be commended for his great work on the Wiki and
> > esp. the Digital Game Canon page -
> > http://www.igda.org/preservation/files/dgc_gdc2007/. Not news, but
> > hey, I just needed to say that. Simon, as well, for the fine series
> > of articles on several of the games available via Gamasutra; links
> > here -
> > http://www.gamesetwatch.com/2007/11/digital_game_canons_first_10_g.php
> > . By the way, Andrew has also put together a page covering articles
> > with historical content here -
> > http://www.igda.org/wiki/Game_Preservation_SIG/Resources#History_Articles
> > , some from Gamasutra, some from elsewhere. Additions welcome, I'm sure.
> >
> > Henry
> >
>
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