[game_preservation] Game preservation in 2008

Andrew Armstrong andrew at aarmstrong.org
Fri Jan 4 20:12:33 EST 2008


Shame about the Digital Game Canon :( CMP get major down points for that
I'm afraid, along with IGDA getting less slots (why?! bizarre...it's the
same venue as last year isn't it? the DGC was popular too I recall
reading!).

Not good, compared to film it's a bit of a setback. Could a "podcast" be
done with the DGC participants? we could at least do with another 10
games, and some critical commentary on why they are chosen. Even if it
isn't a public event, keeping the momentum going would be great... maybe
next time it can be put on again, or organised out of session time
unassociated with CMP.

At least your have your roundtable(s) on preservation, if nothing else!
Gather what support there can be, maybe the new UT Videogame Archive
will help spur a few things on as well as the virtual worlds project.

Keep us posted on it! Is there a website for the weekend Stanford event
I can use in case news gets posted about it? (and so I can find more
about it myself)

Thanks,

Andrew

Henry Lowood wrote:

> Andrew and others:

>

> I have been meaning to get a message out on this topic, so thanks for

> the prompt! I'll just go right down the list of items:

>

> 1. Yes, there will be a preservation roundtable at GDC, not sure

> about two. There were two last year, but this year IGDA did not get

> as many slots. I hope to see many of you there; we'll have just had

> the kickoff meeting for the Library of Congress project and can talk

> at length about it and how this group can participate.

>

> 2. Digital Game Canon. GDC, believe it or not, rejected the panel,

> even though it included a few very well-known game developers. (Quick

> editorial remark: A friend of mine just sat on the committee that made

> the selections for the National Film Registry in the U.S. The film

> preservation efforts around that are actively supported by numerous

> film directors and other personalities in that industry. I was

> envious.) Simon tried to rescue the panel for GDC, but clearly that

> is not going to happen. So I will work on another venue or perhaps

> just organize and announce the 2008 list via the SIG.

>

> 3. Technically, the Library of Congress project started on 1/1/2008.

> In reality, the work will kick off with a workshop at Stanford Feb.

> 18-19, i.e., the two days before the GDC conference (also the days

> that the GDC workshops take place). So I should have details about

> participation, information about ongoing work, etc. at the GDC roundtable.

>

> 4. Andrew needs to be commended for his great work on the Wiki and

> esp. the Digital Game Canon page -

> http://www.igda.org/preservation/files/dgc_gdc2007/. Not news, but

> hey, I just needed to say that. Simon, as well, for the fine series

> of articles on several of the games available via Gamasutra; links

> here -

> http://www.gamesetwatch.com/2007/11/digital_game_canons_first_10_g.php

> . By the way, Andrew has also put together a page covering articles

> with historical content here -

> http://www.igda.org/wiki/Game_Preservation_SIG/Resources#History_Articles

> , some from Gamasutra, some from elsewhere. Additions welcome, I'm sure.

>

> Henry

>

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20080105/4f250d65/attachment.html>


More information about the game_preservation mailing list