[game_preservation] Recreating game development environments

Jim Leonard trixter at oldskool.org
Tue Jul 29 11:55:45 EDT 2008


Vowell, Zachary W wrote:

> I was recently approached by a game programmer who was interested in

> recreating game development environments used by game developers in the 80s

> and 90s, etc. Or as he called them, "asset creation environments."


Such environments are extremely specific to the dev house and project.
A good example can be found in the Making of The 7th Guest video that
was a pack-in that came with the game; they used 3ds plus custom
compression tools written by Devine. While you can always get a 486 and
load it with 1993-era 3DS, those compression tools are most likely lost.
--
Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/
Help our electronic games project: http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/
A child borne of the home computer wars: http://trixter.wordpress.com/


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