[game_preservation] Recreating game development environments
Captain Commando
evilcowclone at gmail.com
Tue Jul 29 22:44:14 EDT 2008
I'd also like to draw attention to the Mega Man 9 development, which I hear
they're using code and tools from the NES days.
On Tue, Jul 29, 2008 at 9:55 AM, Jim Leonard <trixter at oldskool.org> wrote:
> Vowell, Zachary W wrote:
>
>> I was recently approached by a game programmer who was interested in
>> recreating game development environments used by game developers in the
>> 80s
>> and 90s, etc. Or as he called them, "asset creation environments."
>>
>
> Such environments are extremely specific to the dev house and project. A
> good example can be found in the Making of The 7th Guest video that was a
> pack-in that came with the game; they used 3ds plus custom compression tools
> written by Devine. While you can always get a 486 and load it with 1993-era
> 3DS, those compression tools are most likely lost.
> --
> Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/
> Help our electronic games project: http://www.mobygames.com/
> Or check out some trippy MindCandy at http://www.mindcandydvd.com/
> A child borne of the home computer wars: http://trixter.wordpress.com/
>
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--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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