[game_preservation] Long-Term Storage

Andrew Armstrong andrew at aarmstrong.org
Mon Jun 30 10:05:42 EDT 2008


Neat thoughts. I suspect however you're wrong in saying NTFS would be
the way an archive would go - as it'd be primarily server-based hard
drive arrays, no doubt they'd choose whatever was best for the OS
running the servers. Interfacing with that would be via. shares, so no
need for native writing in any case. (also; OSX cannot write to NTFS at
all).

Some file systems with proper symbolic links might be necessary for
advanced archiving or checking software, I'm not sure.

RAID would be the most important thing I bet, certainly a hot swappable
and automatically rebuildable array. As long as the hardware is there to
deal with telling people something is wrong, then it should be a good
system as long as it's redundant with a second server, in a entirely
different location you'd hope :-D

Andrew


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