[game_preservation] AMAZING collection of E3 '95 videos!

Andrew Armstrong andrew at aarmstrong.org
Mon Mar 31 16:47:08 EDT 2008


Good info Mike, I wish I was more into codecs to understand it, although
I get the gist of how it works (I've been on that site randomly I swear
too, I was looking up obscure formats once). I'll add it up on the
preservation site's links, it'd be of high interest to some people,
obviously.

One thing I still need to get used to is meGUI for encoding H264 video
files, although I've got a substitute (StaxRip) that works okay for now.
The only good encoder I've ever used was Windows WMV9 one, sigh :)

For this stuff it needs something that reads everything (meGUI hates
FRAPs files it seems, which was my test file - something rather integral
to it :-) ), and outputs good H264 and AAC. If only!

If you ever do upload to the archive anyone; the original file can go up
regardless of what type it is (good for anyone who wants the source
unaltered), while if you are able to re-encode it in the appropriate
quality, H264 and AAC audio is a good choice. If you ever find a good
encoder which doesn't need text scripts to run, post it :-)

Andrew

Mike Melanson wrote:

> Andrew Armstrong wrote:

>

>> I'll note these down and check to see if I can find the companies who

>> own the copyrights.

>>

>> (This is an excellent example of why the things need preserving in the

>> first place, if a lot of these are done by now defunct companies, haha).

>>

>

> According to my notes in a blog post:

>

> http://games.multimedia.cx/quantum-gate/

>

> the key points are:

>

> * Quantum Gate by Hyperbole Studios

> * Greg Roach was in charge

> * Website ( http://www.hyperbole.com/ ) has not been updated since 2002

>

>

>> Also; forgot to mention, you implemented the FFMPEG reader for the Sega

>> Saturn (and possibly used in other things) video file format, that's

>> totally awesome :-) will make checking out them a lot easier, so thanks :-)

>>

>

> And I should probably mention that I love researching and hacking on

> obscure multimedia formats, and documenting them in a wiki, especially

> when they come from old FMV-heavy games. I pretty much wrote the book on

> the Sega CPK format:

>

> http://wiki.multimedia.cx/index.php?title=Sega_FILM

>

> No FMV format is too obscure! :) So if you have any making-of videos

> that are encoded in a game's own custom, proprietary format, there is

> hope. There are bunch of weirdos like me who enjoy figuring this stuff

> out. Here are the game formats we know about (a bunch are supported in

> FFmpeg):

>

> http://wiki.multimedia.cx/index.php?title=Category:Game_Formats

>

> And if you know of other formats, do let me know.

>

>

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