[game_preservation] Problematic installation DRM; thoughts?

Andrew Armstrong andrew at aarmstrong.org
Sun May 11 10:50:34 EDT 2008


So, I am sure most of us on this list know of EA's plans for DRM on Mass
Effect and Spore. It's basically now (since it changed a bit) like this:

* Installation requires an internet connection to validate the CD key
(bad enough in itself)
* Installation will work a maximum of 3 times, although I am unsure if
uninstalling will allow it to "reuse" installations it won't help with
people owning more then 3 computers/laptops/VM's, or if one fails with
an installation on it

Now there are some serious problems to archivists or historians with
this, right? We have these problems I thought of, for a valid copy of
the game:

* What if the activation server goes down? (and frankly, EA isn't known
for keeping up multiplayer servers after a time, or new game release...)
* What if EA itself implodes? The servers will go down obviously, but
more so there will be no support to then get it sorted (eg; via a patch...)
* Since it does a internet check at installation time, no patch will be
able to remove this requirement easily. I suppose a new installation exe
would work, which didn't have the check in it. The question remains if
there would ever be this kind of patch however, especially when it comes
down to internal EA studios' work which in some cases are poorly patched
(or not patched at all).

This isn't including consumer rights, which are not really part of this
groups aims :)

So I at least wanted to have a record of this event, since once the
first whitepaper is done, the second might well have to deal with DRM as
part of it's "best practices" to archival work. The main question is
"what if the ability to install the game is removed?", would it be
actually a good idea to use the same methods the DRM-crackers do to
retain access to the game for archival copies? Legally, I am sure it's a
bit tough to answer.

Anyone got any other forebodings over this kind of DRM? (I fully expect
consoles will go a similar route over time, making them require internet
connections and whatnot, and I don't see it helping anyone play games much).

Andrew


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