[game_preservation] White Paper: Case Study Research!

Stuart Feldhamer stuart.feldhamer at gmail.com
Fri Nov 28 10:28:11 EST 2008


Wow - excellent list. Independent games, as a category, particularly struck
me. I wasn't thinking in that direction but of course you're right that they
are particularly susceptible to being lost.



Stuart



From: game_preservation-bounces at igda.org
[mailto:game_preservation-bounces at igda.org] On Behalf Of Devin Monnens
Sent: Friday, November 28, 2008 10:16 AM
To: IGDA Game Preservation SIG
Subject: Re: [game_preservation] White Paper: Case Study Research!



Agreed. There are many things that are ready to tumble in or have already
(some are stuck on ledges of the chasm as 'lost' games, but a skilled
climber can find them). I made a short list of the ones ready to tumble in
one of the appendices of my paper -
http://www.deserthat.com/Preservation.pdf



I also noticed it actually starts with the wrong title page, but the content
is all there :-)




With the current very incomplete state of archives at the moment, I'd say
efforts are better put towards preserving more obtainable items, especially
"lost" items which have been released but are of a limited amount or hard to
find.

Andrew

Stuart Feldhamer wrote:

I agree, it is a question of scope. That's why I was curious to hear others'
thoughts on this. Should be not be preserving unreleased games? If a game
was unreleased, do we want to "officially" pretend that it doesn't exist?



Stuart



From: game_preservation-bounces at igda.org
[mailto:game_preservation-bounces at igda.org] On Behalf Of Devin Monnens
Sent: Friday, November 28, 2008 9:59 AM
To: IGDA Game Preservation SIG
Subject: Re: [game_preservation] White Paper: Case Study Research!



Unreleased games sounds like a question of scope as well. This isn't
something we normally think of when we think 'videogame preservation' and
unfortunately, it's incredibly difficult to ensure preservation of these (I
remember an IGN interview that stated Rare has a VERY uncensored version of
Conker in their vault that NOBODY will ever see). This all came back to a
database of known released and unreleased games (though some companies don't
want ANYBODY knowing about this stuff).



Unreleased games also find their way to the underground collecting market
(there was a big article in the Escapist on this). Resident Evil 1.5 is one
good example, but I haven't heard any reports of leaked copies of
Castlevania Resurrection... One of the most famous cases of unreleased games
later found was 'EarthBound 0' which was mentioned at one of the GDC
roundtables. I don't think anyone's found a fabled beta cartridge of
EarthBound for the 64DD though. And then another good example was Military
Battlezone, which was thought lost and perhaps not to even exist (?) until
some guy found in his barn. That was chronicled in From Sun Tzu to XBox I
believe.



Maybe we want to illustrate that the case for 'lost games' isn't to a point
where many things are actually being lost wholesale, but is one where we're
dangling over the edge like How The Grinch Stole Christmas. Only a few
things have fallen into the abyss like the red ornament, but it's on such
unstable ground that a whole lot more could fall in. We could equate the
Grinch to many characters in the drama, and given the overbearing weight of
bit rot, DRMA, etc, it may very well take the strength of ten Grinches (plus
two) to keep the rest from falling in.

--
The sleep of Reason produces monsters.

"Until next time..."
Captain Commando




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--
The sleep of Reason produces monsters.

"Until next time..."
Captain Commando



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