[game_preservation] Preservation Whitepaper Brainstorm Progress

Andrew Armstrong andrew at aarmstrong.org
Sat Oct 11 08:56:44 EDT 2008


Thanks a lot Jim and Devin! I'll add those examples later - the Virtual
Worlds/MMO thing is a major one, since even if the software now exists
it'd be nigh on impossible to "boot" into a state where you can get any
video or information from in-game.

Andrew

Jim Leonard wrote:

> Andrew Armstrong wrote:

>> Regarding the whitepaper, we need some concrete examples of videogame

>> loses we've already had. I know there are some collectors on here, so

>> this should be easy; a list of videogames which were produced, but

>> are now lost (all copies gone, masters deleted, whatever), and

>> unreleased games which were lost and will never be recovered (betas,

>> alphas, whatever).

>>

>> Doesn't have to be a long one, I'm all for brevity.

>

> Some MMOs have come and gone with hardly any record of what the game

> looked like, let alone what gameplay was like (ie. recorded video).

>

> The PCjr version of MULE was produced in 4-digit quantities and none

> are known to exist in the wild (only a photo of a diskette).



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