[game_preservation] Best game of all time?

Devin Monnens evilcowclone at gmail.com
Thu Apr 2 20:35:30 EDT 2009


Ahh, but Doom had multiplayer AND machinima!

-Devin

On Thu, Apr 2, 2009 at 10:24 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:


> It is a popularity contest, but even an incomplete one - Bill and Matt's

> book has more entries then that! I'm pretty sure I am not going to even

> attempt to do anything about this since doing so would be stupid - 99% of

> people will pick an entry from the list and be done with it, and of the

> other 1%, I suspect not many would go for a classic vintage game in any

> case. Pretty useless in both cases anyway!

>

> Castle Woflenstein is referencing the one from 1981 btw - a tad different

> to a 3d shooter, although Wolfenstein 3d honestly was probably a lot more

> influential in general then Doom (or rather, perhaps coupled with Doom),

> despite the close release dates.

>

> Andrew

>

> Devin Monnens wrote:

>

> The latest IGDA newsletter (yeah, sent a few weeks ago, but GDC makes

> everyone busy!) mentioned a contest to pick the most influential game of all

> time. I personally don't think more than a fraction of the games on the list

> here are worth mentioning as influential, and some (Wolfenstein and Doom)

> seem to be the exact same thing.

>

> http://www.focalpress.com/giveaway.aspx?ekfrm=6770

>

> Anyway, I find it odd that IGDA mentions this but nothing with game

> preservation. This is clearly going to be more a popularity contest than

> anything academic, but I'm kind of interested in what people on this list

> think. I've got half a mind to just say 'Spacewar!' and be done with it -

> after all, Spacewar! influenced Nolan Bushnell to get into games. Other than

> that, I'd say Ralph Baer's Pong game (though the videogames would have come

> around later if Baer and Bushnell hadn't gotten there first).

>

> In terms of widespread influence though, Super Mario Bros. might be a

> better pick because it sort of distills a lot of ideas about design and

> inspires game players to become game makers. A game that is influential

> should do two things in my mind: inspire someone to create his or her own

> videogames and to influence the design of other games by allowing other

> designers to learn from it. It's kind of hard to track both of these, and

> it's ridiculous to suppose that one single game can be responsible for

> everything. Of course, a third option is games that create meaning or that

> act as art, but these have been so recent (Ico and Super Columbine Massacre

> RPG) that they haven't yet had a chance to influence the industry. So this

> is more historical than anything else.

>

> Anyway, that's probably too much analysis into what ultimately ammounts to

> just a popularity contest :)

>

> -Devin Monnens

>

> --

> The sleep of Reason produces monsters.

>

> "Until next time..."

> Captain Commando

>

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--
The sleep of Reason produces monsters.

"Until next time..."
Captain Commando
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