[game_preservation] TV emulation
    Mike Melanson 
    mike at multimedia.cx
       
    Tue Apr 28 23:58:55 EDT 2009
    
    
  
I remember when scanline emulation was implemented in my TuxNES 
emulator. Screenshot here:
http://tuxnes.sourceforge.net/snaps/tyson-snap-0001.gif
It seemed silly to me, but on another mailing list, Jim Leonard 
(Trixter) explained the following examples where it's a little more useful:
'I think every single game in MAME looks like this, personally, which is 
why I play with scanlines on all the time.  But if you want specific 
examples... Dig Dug, Roc'n'rope, Zookeeper, Robotron, Tutenkahm (sp?) 
and Punch-Out (arcade, not NES) come to mind..  Actually, Frogger is 
probably the best example.  It's too saturated/bright/"primary colors" 
to me without the scanlines.'
-- 
     -Mike Melanson
Andrew Armstrong wrote:
> Yeah, interesting stuff. I should really start posting things to the 
> list like this - I've not been doing them on the blog, although this 
> might well class as "preservation news" I guess.
> 
> Andrew
> 
> Devin Monnens wrote:
>> Ian Bogost posts about how the Atari 2600 was designed to interact 
>> with TV's in a specific way. I have also noticed this on the NES 
>> (especially the Chozo statues in Metroid):
>>
>> http://www.bogost.com/games/a_television_simulator.shtml
>>
>> -- 
>> Devin Monnens
>> www.deserthat.com <http://www.deserthat.com>
>>
>> The sleep of Reason produces monsters.
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