[game_preservation] TV emulation

Frank Cifaldi fcifaldi at gmail.com
Wed Apr 29 00:19:07 EDT 2009


I love the NTSC filter made by "Blargg." I switch to it once in a while on
Nestopia. It's probably similar to what Ian's team came up with:

http://www.slack.net/~ant/libs/ntsc.html

On Tue, Apr 28, 2009 at 8:58 PM, Mike Melanson <mike at multimedia.cx> wrote:


> I remember when scanline emulation was implemented in my TuxNES emulator.

> Screenshot here:

>

> http://tuxnes.sourceforge.net/snaps/tyson-snap-0001.gif

>

> It seemed silly to me, but on another mailing list, Jim Leonard (Trixter)

> explained the following examples where it's a little more useful:

>

> 'I think every single game in MAME looks like this, personally, which is

> why I play with scanlines on all the time. But if you want specific

> examples... Dig Dug, Roc'n'rope, Zookeeper, Robotron, Tutenkahm (sp?) and

> Punch-Out (arcade, not NES) come to mind.. Actually, Frogger is probably

> the best example. It's too saturated/bright/"primary colors" to me without

> the scanlines.'

>

> --

> -Mike Melanson

>

>

> Andrew Armstrong wrote:

>

>> Yeah, interesting stuff. I should really start posting things to the list

>> like this - I've not been doing them on the blog, although this might well

>> class as "preservation news" I guess.

>>

>> Andrew

>>

>> Devin Monnens wrote:

>>

>>> Ian Bogost posts about how the Atari 2600 was designed to interact with

>>> TV's in a specific way. I have also noticed this on the NES (especially the

>>> Chozo statues in Metroid):

>>>

>>> http://www.bogost.com/games/a_television_simulator.shtml

>>>

>>> --

>>> Devin Monnens

>>> www.deserthat.com <http://www.deserthat.com>

>>>

>>> The sleep of Reason produces monsters.

>>> ------------------------------------------------------------------------

>>>

>>> _______________________________________________

>>> game_preservation mailing list

>>> game_preservation at igda.org

>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>

>>>

>>

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>>

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>

>

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