[game_preservation] TV emulation

Andrew Armstrong andrew at aarmstrong.org
Wed Apr 29 04:32:52 EDT 2009


I need to find some PAL versions of these kind of things, hehe :) neat
links and info guys, the NTSC filter looks amazing according to the
screenshots. Scanlines for the arcade machines, well, looks a little odd
- must really be monitor specific.

Andrew

Frank Cifaldi wrote:

> I love the NTSC filter made by "Blargg." I switch to it once in a

> while on Nestopia. It's probably similar to what Ian's team came up with:

>

> http://www.slack.net/~ant/libs/ntsc.html

> <http://www.slack.net/%7Eant/libs/ntsc.html>

>

> On Tue, Apr 28, 2009 at 8:58 PM, Mike Melanson <mike at multimedia.cx

> <mailto:mike at multimedia.cx>> wrote:

>

> I remember when scanline emulation was implemented in my TuxNES

> emulator. Screenshot here:

>

> http://tuxnes.sourceforge.net/snaps/tyson-snap-0001.gif

>

> It seemed silly to me, but on another mailing list, Jim Leonard

> (Trixter) explained the following examples where it's a little

> more useful:

>

> 'I think every single game in MAME looks like this, personally,

> which is why I play with scanlines on all the time. But if you

> want specific examples... Dig Dug, Roc'n'rope, Zookeeper,

> Robotron, Tutenkahm (sp?) and Punch-Out (arcade, not NES) come to

> mind.. Actually, Frogger is probably the best example. It's too

> saturated/bright/"primary colors" to me without the scanlines.'

>

> --

> -Mike Melanson

>

>

> Andrew Armstrong wrote:

>

> Yeah, interesting stuff. I should really start posting things

> to the list like this - I've not been doing them on the blog,

> although this might well class as "preservation news" I guess.

>

> Andrew

>

> Devin Monnens wrote:

>

> Ian Bogost posts about how the Atari 2600 was designed to

> interact with TV's in a specific way. I have also noticed

> this on the NES (especially the Chozo statues in Metroid):

>

> http://www.bogost.com/games/a_television_simulator.shtml

>

> --

> Devin Monnens

> www.deserthat.com <http://www.deserthat.com>

> <http://www.deserthat.com>

>

>

> The sleep of Reason produces monsters.

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