[game_preservation] TV emulation
    Andrew Armstrong 
    andrew at aarmstrong.org
       
    Wed Apr 29 04:32:52 EDT 2009
    
    
  
I need to find some PAL versions of these kind of things, hehe :) neat 
links and info guys, the NTSC filter looks amazing according to the 
screenshots. Scanlines for the arcade machines, well, looks a little odd 
- must really be monitor specific.
Andrew
Frank Cifaldi wrote:
> I love the NTSC filter made by "Blargg." I switch to it once in a 
> while on Nestopia. It's probably similar to what Ian's team came up with:
>
> http://www.slack.net/~ant/libs/ntsc.html 
> <http://www.slack.net/%7Eant/libs/ntsc.html>
>
> On Tue, Apr 28, 2009 at 8:58 PM, Mike Melanson <mike at multimedia.cx 
> <mailto:mike at multimedia.cx>> wrote:
>
>     I remember when scanline emulation was implemented in my TuxNES
>     emulator. Screenshot here:
>
>     http://tuxnes.sourceforge.net/snaps/tyson-snap-0001.gif
>
>     It seemed silly to me, but on another mailing list, Jim Leonard
>     (Trixter) explained the following examples where it's a little
>     more useful:
>
>     'I think every single game in MAME looks like this, personally,
>     which is why I play with scanlines on all the time.  But if you
>     want specific examples... Dig Dug, Roc'n'rope, Zookeeper,
>     Robotron, Tutenkahm (sp?) and Punch-Out (arcade, not NES) come to
>     mind..  Actually, Frogger is probably the best example.  It's too
>     saturated/bright/"primary colors" to me without the scanlines.'
>
>     -- 
>        -Mike Melanson
>
>
>     Andrew Armstrong wrote:
>
>         Yeah, interesting stuff. I should really start posting things
>         to the list like this - I've not been doing them on the blog,
>         although this might well class as "preservation news" I guess.
>
>         Andrew
>
>         Devin Monnens wrote:
>
>             Ian Bogost posts about how the Atari 2600 was designed to
>             interact with TV's in a specific way. I have also noticed
>             this on the NES (especially the Chozo statues in Metroid):
>
>             http://www.bogost.com/games/a_television_simulator.shtml
>
>             -- 
>             Devin Monnens
>             www.deserthat.com <http://www.deserthat.com>
>             <http://www.deserthat.com>
>
>
>             The sleep of Reason produces monsters.
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