[game_preservation] How studios dispose of prototypes and libraries
Andrew Armstrong
andrew at aarmstrong.org
Fri Aug 21 18:01:23 EDT 2009
Interesting on the disposal front - horrible atrocities to games which
are released already exist, I'm sure there are a ton which are never
released too :) Most no doubt went further into the "
As for the second point, if we start judging history by today's
standards, or even locality by today's standards, we'd never get
anywhere. If we're islamic, we'd ban all mohammed-showing games. If
we're Christian, it'd be a hard stance on bible-problematic games. If
we're German, violence is out. There's a ton of problems without
bringing in just general historical-problematic games.
There's always someone who will hate something, so if a reason is needed
to stop "liking" or even preserving something (a medium, a specific
title or anything) there will be one, valid or not. I prefer to keep
everything around - as for sex games, which the WIG one went a bit off
on, it's a difficult situation - although in virtual form, I'm not
exactly an expert, but it's damn better something being virtual then
real I'd say - as for violent games too of course, it's all pretty
fantastical. I'm pretty impartial to things being released - whatever
the taste - I'm never of the mindset "ban it" and am quite the opposite,
which likely will conflict with a few people here, but it's the truth,
so I'd say it's all important to keep a record of :)
Andrew
Devin Monnens wrote:
> Not sure how most studios deal with development material, but in a
> recent interview with Michael Kelbaugh of Retro Studios, we find out
> they have an interesting - and definitive - solution:
>
> "I always like reading the posts about Raven Blade. There's this
> underground mystery about that game. When you start reading the blogs
> and newsgroups and what have you, there's always this post that says,
> 'Oh, they're going to work on Raven Blade' or 'I wonder if they're
> bringing Raven Blade back?' And at one point I went back and had them
> burn the last copy of Raven Blade -- and this was probably two or
> three years ago -- and I looked at it," says Michael Kelbaugh,
> president of Retro Studios..."I just couldn't believe that we even
> came close to making anything like that because it was absolutely
> horrible."
>
> Despite my game preservation obsession, this brought me a chuckle. I
> think we can learn from it.
>
> In other news, there was an article in the Times the other day about
> how some Tintin comics have been placed in the back room of the New
> York Public Library because they were deemed too racist for visitors.
> They don't mention them by name, but the Tintin comics are undoubtedly
> in the same storage area as the Uncle Remus children's books. This
> brings some interesting things about game preservation and also
> relates to some other current events. Now hopefully, this won't get
> into such a huge long argument that it did on the WIG SIG mailing list...
>
> Essentially it involves how we deal with games depicting objectionable
> material. I think what it comes down to is a situation similar to the
> Uncle Remus books, which are horribly offensive by today's standards
> but which have historical importance about the culture of the time. I
> think if you look at the worst examples from videogames, there's
> Custer's Revenge which is used as an example in many game studies
> books (such as Miguel Sicart's book on game ethics). I would argue
> that from a purely formal standpoint, even though the material is
> about as offensive as games have become (even in its crude
> simplicity), because it is a work referenced by so many people, it
> should be archived for that reason alone, but kept in a similar
> category as the Uncle Remus books (not that I think there's anything
> really redeeming about Custer's Revenge other than an example of what
> NOT to do - also makes me wonder if anybody tracked down the
> developers and asked them what they were smoking when they made it).
>
> Anyway, I just figured I'd bring these two topics up here to see if
> anyone had any reflections or anything they wanted to add.
>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
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