[game_preservation] National Game Registry Blog

Devin Monnens dmonnens at gmail.com
Wed Dec 9 10:32:37 EST 2009


You know, I know this project exists. But I can't find it on the web. You
would think the LOC would be googleable?

I did find another survey paper published 2009. They are all researchers
from the UK:

http://lcc.gatech.edu/~cpearce3/DiGRA09/Thursday%203%20September/State%20of%20Play%20a.pdf

On Tue, Dec 8, 2009 at 11:12 PM, Martin Goldberg <wgungfu at gmail.com> wrote:


> Interesting. Without getting in to their definition of "video game",

> took a look over some of the info and it's erroneous, which I'm

> surprised at for the Library of Congress. Unless the errors were done

> by the blogger? For example, the key personnel in both Computer

> Space, Pong and Breakout.

>

> Computer Space was done by Ted Dabney *and* Nolan Bushnell. Ted did

> all the major circuitry design (spot generator, etc.), Nolan worked on

> the finished product after selling it to Nutting.

>

> Pong - Ralph didn't create the tennis game it was taken from, that was

> one of the two people on his game system project, Bill Rusch.

> Likewise, Al Alcorn was not the "programmer". The game has no CPU, it

> was designed in pure TTL logic. Al would be the "engineer".

>

> Breakout - The concept was by Nolan and Steve Bristow. Likewise,

> Wozniak only did an early version of Breakout. Once again, this is a

> pure logic TTL based game, no coding. The actual version of Breakout

> released was engineered at Atari's Cyan labs by Gary Waters.

>

>

> Marty

>

>

> On Tue, Dec 8, 2009 at 11:16 PM, Devin Monnens <dmonnens at gmail.com> wrote:

> > Found this while, as usual, digging for something else. It's a blog

> listing

> > all the games that had as of February been inducted into the LOC National

> > Game Registry. Includes a description of each.

> >

> http://thenoisingmachine.wordpress.com/2009/02/23/national-game-registry/

> >

> > --

> > Devin Monnens

> > www.deserthat.com

> >

> > The sleep of Reason produces monsters.

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>




--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20091209/5b97f72b/attachment.html>


More information about the game_preservation mailing list