[game_preservation] National Game Registry Blog

Rachel Donahue donahrm at gmail.com
Fri Dec 11 12:20:47 EST 2009


FWIW, I have a growing number of game resources saved in Zotero:
http://www.zotero.org/sheepeeh/items/collection/952292
http://www.zotero.org/sheepeeh/items/collection/952299

-Rach

On Fri, Dec 11, 2009 at 11:07 AM, Devin Monnens <dmonnens at gmail.com> wrote:


> You mean like this?

>

> www.deserthat.com/downloads/ArchivesandPreservationProjects.doc

>

> Incidentally, if anyone has anything to add to the list, let me know - I'm

> going to be sending surveys to each of these groups. Bear in mind there is

> still a lot of junk at the bottom of this document and it's a WIP.

>

> -Devin

>

>

> On Fri, Dec 11, 2009 at 5:34 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:

>

>> Fascinating discussion both! We're a bit out on the accurate resources

>> front. I am still slowly plodding away planning a bibliographic (and other

>> resource) database, where certainly comments on accuracy are going to be a

>> good thing to focus on for some of the major books and texts on the subject.

>>

>> I am also surprised that I never found this project run by the LoC. I

>> recall investigating what they were doing but never contacted them, I might

>> do so over this once I start to list all archives, museums, displays,

>> projects and resources next year.

>>

>> Anyone can give me a shout here or off list if you want to remind me or

>> bring up anything (or want to participate as an expert), I can always note

>> it down in private before I get this resource site sorted, or at least keep

>> you in mind for expert advice - one of the problems with inaccurate

>> information and how it propagates is even good historians can only do so

>> much investigation. It might well be worth doing mini-articles on specific

>> historical facts - and how they do or don't match up with real ones,

>> especially if we can get places like Wikipedia and Mobygames updated to

>> reflect the much more accurate information, and warn people about specific

>> inaccurate points in books.

>>

>> I wonder how other fields work with the problem of historical fact. As

>> noted, the 3 reasons why it gets muddled can happen to any area. Must be one

>> of those impossible-to-solve problems since we don't have any way of

>> recording literally everything, and no one's memory is that perfect!

>>

>> Andrew

>>

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>>

>

>

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

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> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

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