[game_preservation] Survey of Game Preservation Institutions (IGDA Game Preservation SIG)
ommail at cox.net
ommail at cox.net
Wed Dec 16 12:54:08 EST 2009
Devin-
I'll fill out the survey later, but I'd like to make a correction to your document, if I may:
Under Game Developer Collections, the following entry is not correct:
The Origin Museum
EA Mythic, Virginia
http://www.wcnews.com/articles/mythicarchiving/index.shtml
Paul Barnett (Myspace) - http://www.myspace.com/thatbarnettbloke
Joe Garrity (part of the WC Team who visited)
Artful Gamer article – http://www.artfulgamer.com/2008/10/14/ancient-artifacts-of-the-origin-museum-part-i/
What it *should* say is this:
Origin Systems Archives
EA Mythic, Virginia
http://www.wcnews.com/articles/mythicarchiving/index.shtml
Paul Barnett (Myspace) - http://www.myspace.com/thatbarnettbloke
Ben Lesnick, Joe Garrity, Chris Reid, Asher Lawson,(part of the Wing Commander CIC Team who archived the data)
Artful Gamer article – http://www.artfulgamer.com/2008/08/11/origin-systems-treasures-unearthed/
Thanks for correcting this.
Joe
---- Devin Monnens <dmonnens at gmail.com> wrote:
> Dear SIG Members,
>
> I may have already sent a copy of this to you, and if so I apologize for the
> additional e-mail. This is a survey I am running to help build the Museums,
> Archives,and Collections project.
>
> http://wiki.igda.org/Game_Preservation_SIG/Videogame_Museums,_Archives,_Displays_and_Collections
>
> *The survey is only 22 questions, so it's fairly short. Please take some
> time to fill it out. If you know of someone who is not on the list, please
> forward this to them!*
>
> http://www.deserthat.com/downloads/List_of_Archives.doc
>
> Devin Monnens
> www.deserthat.com
>
> Survey of Game Preservation Institutions
> Part of the International Game Developers Association (IGDA) Game
> Preservation Special Interest Group Research Projects
> http://www.igda.org/preservation
>
> *Purpose*:
> The purpose of this survey is to document game preservation institutions and
> initiatives to foster connections between computer game preservation
> projects worldwide. Data from this survey will be used to construct a
> directory of game libraries, archives, and preservation projects for access
> on the International Game Developers Association (IGDA) Game Preservation
> Special Interest Group website as well as a bibliography of essays and books
> on computer game and digital media preservation projects. The data will
> determine:
>
>
> - The size of each project
> - Its area of focus
> - Its geographic location
> - How to contact them
> - Collaborations with other institutions
> - Publication Information
>
>
> Understanding the size and scope of each project will allow fellow
> preservationists and researchers to know where to find research material
> relative to their area of focus. Contact information will foster
> collaboration between museums and archives while promoting access for
> researchers and sharing of information, building strong professional
> networks. Finally, this survey will be interested in the benefits you or
> your institution have received from working with the industry, the IGDA, and
> other preservation groups in order to better understand how to improve the
> IGDA Game Preservation SIG.
>
> Note the term 'computer games' is here used as an umbrella term to indicate
> games and game-like interactive entertainment produced for home consoles,
> handheld devices, arcade machines, etc, as well as personal computers: the
> term applies to games run using computational devices and is not limited to
> PC games.
>
> In addition, please forward this survey to any organization you know working
> with computer game preservation that is not currently on our contact list to
> help increase the scope of this survey. The list may be found here:
>
> http://www.deserthat.com/downloads/List_of_Archives.doc
>
> Please return surveys to: dmonnens at gmail.com. You may copy/paste your
> responses into the e-mail or send as an attachment. Please put 'Game
> Preservation Survey' in the message title.
>
> Devin Monnens, MFA
> Adjunct Professor
> University of Colorado, Colorado Springs
> dmonnens at gmail.com
> www.deserthat.com
>
>
>
> *For multiple choice responses, please list only the relevant option.
>
> 1.What is your name?
>
> 2.What is the name of the library or archive you work with?
>
> 3.My group is formally labeled as a/an:
> Library
> Archive
> Other
> I am interested in starting a library or archive
>
> 4.Are you independently operated or part of a larger educational or
> corporate entity? If so, please indicate.
>
> 5.Where is your institution located?
>
> 6.What is you or your institution's contact information?
>
> 7.When and how was your library/archive established?
>
> 8.What is the approximate size of the collection?
>
> 9.What is the size of your staff?
> It's just me. (1)
> There is a handful of people. (2-5)
> There are several people. (6-10)
> There are many people in my department. (11+)
>
> 10.What is the size of your budget? (in USD or indicate currency)
> Nothing, or whatever I can scrape up (0-100)
> A few hundred dollars to work with (101-1000)
> Thousands of dollars to work with (1001-10,000)
> Tens of thousands of dollars to work with (10,001-100,000)
> Hundreds of thousands of dollars to work with (100,001-999,999)
> They give me millions! (1,000,000+)
>
> 11.Does your library/archive specialize in one particular aspect of computer
> games? If so, which area? (ex. Personal computers, arcade machines, console
> games, instruction manuals, games and metadata from a particular company,
> etc.)
>
> 12.Do you offer any courses on or related to computer game preservation? If
> so, what are they?
>
> 13.Has you or your institution presented at a conference or published books
> or articles regarding the preservation of computer games or other digital
> media? If so, please list notable publications and presentations. (Links to
> bibliographies are acceptable.)
>
> 14.What other digital media preservation institutions has your library or
> archive worked with?
>
> 15.Which of these specializes in computer game preservation?
>
> 16.How do you feel working with other preservation groups has or would
> improve your capacities and knowledge for preserving computer games?
>
> 17.Has your institution with any game developers, publishers, or individual
> industry members? If so, which ones?
>
> 18.How do you feel working with game developers and publishers has improved
> your capacities for and knowledge of game preservation?
>
> 19.Are you a member of the International Game Developers Association Game
> Preservation Special Interest Group? (IGDA paid membership is not required)
>
> 20.What benefits has your institution gained from becoming a member?
>
> 21.What other media preservation groups are you affiliated with?
>
> 22.What benefits has your institution gained from becoming a member of these
> organizations?
>
> Thank you for your time on the survey! Please return a copy of this via
> e-mail todmonnens at gmail.com. Results will be released in late February or
> mid-March.
>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
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