[game_preservation] Survey of Game Preservation Institutions (IGDA Game Preservation SIG)
Henry Lowood
lowood at stanford.edu
Wed Dec 16 12:36:09 EST 2009
Devin,
in the list, these two entries are the same thing:
Preserving Virtual Worlds Project
Library of Congress, University of Illinois, Stanford University
Janet Eke (UI)
Jerry McDonough
Preserving Virtual Worlds Project
University of Illinois -- Urbana-Champaign
Urbana-Champaign, Illinois, USA
http://pvw.illinois.edu/pvw/
Jerome McDonough -- jmcdonou at illionois.edu
http://pvw.illinois.edu/pvw/?page_id=166
Also, for Stanford, the Cabrinety Collection is a collection, while How
They Got Game is a project. The point is, they are separate and the
responses would be different for each. I think it might make more
sense, since this is about initiatives, to get a response for How They
Got Game in which I could just mention Cabrinety as a resource. Your
preference?
Henry
Devin Monnens wrote:
> Dear SIG Members,
>
> I may have already sent a copy of this to you, and if so I apologize
> for the additional e-mail. This is a survey I am running to help build
> the Museums, Archives,and Collections project.
>
> http://wiki.igda.org/Game_Preservation_SIG/Videogame_Museums,_Archives,_Displays_and_Collections
>
> *The survey is only 22 questions, so it's fairly short. Please take
> some time to fill it out. If you know of someone who is not on the
> list, please forward this to them!*
>
> http://www.deserthat.com/downloads/List_of_Archives.doc
>
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> Survey of Game Preservation Institutions
> Part of the International Game Developers Association (IGDA) Game
> Preservation Special Interest Group Research Projects
> http://www.igda.org/preservation
>
> *Purpose*:
> The purpose of this survey is to document game preservation
> institutions and initiatives to foster connections between computer
> game preservation projects worldwide. Data from this survey will be
> used to construct a directory of game libraries, archives, and
> preservation projects for access on the International Game Developers
> Association (IGDA) Game Preservation Special Interest Group website as
> well as a bibliography of essays and books on computer game and
> digital media preservation projects. The data will determine:
>
> * The size of each project
> * Its area of focus
> * Its geographic location
> * How to contact them
> * Collaborations with other institutions
> * Publication Information
>
>
> Understanding the size and scope of each project will allow fellow
> preservationists and researchers to know where to find research
> material relative to their area of focus. Contact information will
> foster collaboration between museums and archives while promoting
> access for researchers and sharing of information, building strong
> professional networks. Finally, this survey will be interested in the
> benefits you or your institution have received from working with the
> industry, the IGDA, and other preservation groups in order to better
> understand how to improve the IGDA Game Preservation SIG.
>
> Note the term 'computer games' is here used as an umbrella term to
> indicate games and game-like interactive entertainment produced for
> home consoles, handheld devices, arcade machines, etc, as well as
> personal computers: the term applies to games run using computational
> devices and is not limited to PC games.
>
> In addition, please forward this survey to any organization you know
> working with computer game preservation that is not currently on our
> contact list to help increase the scope of this survey. The list may
> be found here:
>
> http://www.deserthat.com/downloads/List_of_Archives.doc
>
> Please return surveys to: dmonnens at gmail.com
> <mailto:dmonnens at gmail.com>. You may copy/paste your responses into
> the e-mail or send as an attachment. Please put 'Game Preservation
> Survey' in the message title.
>
> Devin Monnens, MFA
> Adjunct Professor
> University of Colorado, Colorado Springs
> dmonnens at gmail.com <mailto:dmonnens at gmail.com>
> www.deserthat.com <http://www.deserthat.com/>
>
>
>
> *For multiple choice responses, please list only the relevant option.
>
> 1.What is your name?
>
> 2.What is the name of the library or archive you work with?
>
> 3.My group is formally labeled as a/an:
> Library
> Archive
> Other
> I am interested in starting a library or archive
>
> 4.Are you independently operated or part of a larger educational or
> corporate entity? If so, please indicate.
>
> 5.Where is your institution located?
>
> 6.What is you or your institution's contact information?
>
> 7.When and how was your library/archive established?
>
> 8.What is the approximate size of the collection?
>
> 9.What is the size of your staff?
> It's just me. (1)
> There is a handful of people. (2-5)
> There are several people. (6-10)
> There are many people in my department. (11+)
>
> 10.What is the size of your budget? (in USD or indicate currency)
> Nothing, or whatever I can scrape up (0-100)
> A few hundred dollars to work with (101-1000)
> Thousands of dollars to work with (1001-10,000)
> Tens of thousands of dollars to work with (10,001-100,000)
> Hundreds of thousands of dollars to work with (100,001-999,999)
> They give me millions! (1,000,000+)
>
> 11.Does your library/archive specialize in one particular aspect of
> computer games? If so, which area? (ex. Personal computers, arcade
> machines, console games, instruction manuals, games and metadata from
> a particular company, etc.)
>
> 12.Do you offer any courses on or related to computer game
> preservation? If so, what are they?
>
> 13.Has you or your institution presented at a conference or published
> books or articles regarding the preservation of computer games or
> other digital media? If so, please list notable publications and
> presentations. (Links to bibliographies are acceptable.)
>
> 14.What other digital media preservation institutions has your library
> or archive worked with?
>
> 15.Which of these specializes in computer game preservation?
>
> 16.How do you feel working with other preservation groups has or would
> improve your capacities and knowledge for preserving computer games?
>
> 17.Has your institution with any game developers, publishers, or
> individual industry members? If so, which ones?
>
> 18.How do you feel working with game developers and publishers has
> improved your capacities for and knowledge of game preservation?
>
> 19.Are you a member of the International Game Developers Association
> Game Preservation Special Interest Group? (IGDA paid membership is not
> required)
>
> 20.What benefits has your institution gained from becoming a member?
>
> 21.What other media preservation groups are you affiliated with?
>
> 22.What benefits has your institution gained from becoming a member of
> these organizations?
>
> Thank you for your time on the survey! Please return a copy of this
> via e-mail todmonnens at gmail.com <mailto:dmonnens at gmail.com>. Results
> will be released in late February or mid-March.
>
>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com/>
>
> The sleep of Reason produces monsters.
> ------------------------------------------------------------------------
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
--
Henry Lowood, Ph.D.
Curator for History of Science & Technology Collections;
Film & Media Collections
HRG, Green Library, 557 Escondido Mall
Stanford University Libraries
Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
<http://www.stanford.edu/%7Elowood>
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