[game_preservation] National Game Registry Blog
Billy Cain
bcain at criticalmassinteractive.com
Thu Dec 17 19:45:01 EST 2009
Kind of on topic, and kind of not...
Does anyone know the first time that "interactive" was used to describe a
video game?
On Thu, Dec 17, 2009 at 6:28 PM, Devin Monnens <dmonnens at gmail.com> wrote:
> Yah, that stuff was written some time ago. It could have been Ralph
>> simply wasn't aware of Ted's contributions at the time.
>>
>
> That seems the logical conclusion, yes. Memory is slushy.
>
>
>> It just so happens that Lexington HS in Massachusetts was the very
>>
> fist installation of this system (with the second being Northern
>> Arizona University). No surprise, since Lexington was the
>> headquarters of DECUS and of course Massachusetts was where DEC was
>> located as well.
>
>
> Yeah, that makes a lot of sense now. I suppose it would be best to know how
> the classes were conducted as well. But timesharing vs. ownership I don't
> think makes too big of a difference for high school programming classes
> because in either case the students are learning to code.
>
>
>>
>> Yes, Focal of course shares similarities with BASIC. And a lot of the
>> GE systems ran Dartmouth BASIC afaik. What I find more interesting is
>> the claim in the comments area of the lunar lander article that
>> someone played an earlier interpretation of it in a GE mainframe
>> running Dartmouth BASIC in '67.
>>
>
> Yeah, I just read that now that you mentioned. I would take that claim with
> a grain of salt, but it's certainly worth investigating. My guess is he
> mistyped the date or misremembered. We hadn't even tested the lunar module
> until 1968, so I don't think there would have been enough data at the time
> to build a game on landing on the moon. I'm not saying it's completely
> impossible, but he'd need some physical evidence to back that up. December
> 1969 seems like a more logical date.
>
>
>>
>> http://pdp-8.org/scans/an/decus-focal8/decus-focal8-169.pdf
>>
>> Published Feb. 26th, 1971.
>>
>
> Hey, this has an interesting reference in it as well:
>
> 1 - Computer De-cis-ion s
> Acknowledgements
> Computer Games Section
> March 1970 Page1 5
> Article by Dennis Van Tassel
>
> So this dates the artillery game the FOCAL version was based off. It also
> brings up an interesting source that now needs to be tracked down. Computer
> Decisions is a journal, but none of my libraries have a copy form 1970.
> Prospector (which searches university libraries in the CO area) doesn't have
> a single library with one from that year (earliest is Sept 1970). I wonder
> if anyone here has a copy...
>
> Can't find digital copies, but holy cow, look at this guy's bookshelf:
>
> http://www.vintage-computer.com/magazines.shtml
>
> <http://www.vintage-computer.com/magazines.shtml>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
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>
--
Billy Cain
Geek / Catalyst
http://twitter.com/videogameparent
http://www.facebook.com/billyjoecain
IGDA - Austin: http://www.facebook.com/group.php?gid=55276414674
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