[game_preservation] Cataloging Standards?
ommail at cox.net
ommail at cox.net
Wed Dec 30 13:28:30 EST 2009
It would be for everything related to games--data/physical boxes/development documentation/photographs/ephemera/etc.
Having a method that would work for all aspects of gaming would be paramount to a universal standard.
That's my dream, anyway--more to come soon.
Joe
---- Martin Goldberg <wgungfu at gmail.com> wrote:
> Is this a game cataloging system, or game and hardware?
>
> On Tue, Dec 29, 2009 at 6:13 PM, Devin Monnens <dmonnens at gmail.com> wrote:
> > It's similar yes. But I noticed a few flaws in the system (mainly, no way to
> > catalogue them alphabetically. It's also harder to track games
> > cross-platform).
> > I suppose the whole idea behind it is to have a catalog system that can make
> > it possible to cross-reference, kind of like an ISBN for games or the kanji
> > catalog numbers. That way, we know that when you're talking about a
> > particular game, you are talking about this one specific version that had
> > one specific bug. This would go hand-in-hand with a reference system for
> > APA, ACM, and MLA citations of games.
> > -Devin
> >
> > On Tue, Dec 29, 2009 at 5:00 PM, Andrew Armstrong <andrew at aarmstrong.org>
> > wrote:
> >>
> >> Looks like what libraries would (or do?) use. Would be worth seeing if
> >> anyone on the list who's working on their archive or library of games has an
> >> existing system and methodology. I'm not for reinventing the wheel for
> >> something that is so simple, and really needs no discussion if someone has
> >> something worth using (or an idea worth standardising properly).
> >>
> >> Andrew
> >>
> >> On 28/12/2009 16:54, Devin Monnens wrote:
> >>
> >> Actually, I know Ritsumeikan has their own catalogue system, but I don't
> >> remember how they did it. VGMDB simply adds new catalogue numbers whenever a
> >> new album is discovered (for ease of the database). It might be interesting
> >> to hear what other libraries are using.
> >>
> >> On Mon, Dec 28, 2009 at 9:53 AM, Devin Monnens <dmonnens at gmail.com> wrote:
> >>>
> >>> A catalogue system was something I had been thinking about myself. These
> >>> numbers would be something that all libraries would recognize and so they
> >>> could list their catalogue in an online database that could easily be
> >>> cross-referenced. Certainly, you could use a citation list with all the
> >>> information I listed, but it would be easier to reduce it down to a few
> >>> numbers. These should be pretty easy to recognize too. We could use any of
> >>> the common abbreviations for system (AT = Atari (or AT2 for Atari2600, AT5
> >>> for 5200, AT7 for 7800), GC =Gamecube, W98 = Windows 98, etc). Publishers
> >>> and developers would have numbers or abbreviations as well (I'd stand for
> >>> abbreviations though as they are easier to understand). You could probably
> >>> number games based on year of publication in case a new version was found
> >>> (that way, you're not adding new entries alphabetically). So you might say:
> >>> System.Number.Version.Developer.Publisher.Year
> >>>
> >>> AT2.001.v1.US.Ata.Ata.1977
> >>>
> >>> From this, you could tell that this is an Atari 2600 game published in 1977, version 1 (it's a first print), it's
> >>> the US
> >>> region and the developer and publisher are both Atari, Inc. This narrows it down. If you can't guess the sample game, it's Combat :)
> >>> NES.001.v1.JP.NCL.NCL.1985.9
> >>> First see how much of this you can recognize. This might be the entry for
> >>> the Japanese Super Mario Bros. Note that we can also add another number at
> >>> the end indicating the month (or even the day too).
> >>> DOS.143.v1.21.US.Bli.Bli.1995.2
> >>> Ok, here is a PC game. We can tell it runs on DOS and that the version
> >>> (or rather, patch) number is 1.21. It was published in the US and Bli stands
> >>> for Blizzard :P A Feb 1995 release date narrows this down to...*drumroll*
> >>> Warcraft.
> >>> However, we might want to list the patch separately. You could probably
> >>> list .pa for 'patch' or the medium (fl for 'floppy', CD, etc).
> >>> DOS.142.v1.US.Bli.Bli.1994.fl [Original Floppy]
> >>> DOS.142.v1.21.US.Bli.Bli.1995.2.pa [Patch]
> >>> DOS.142.v1.21.US.Bli.Bli.1996.CD [CD version]
> >>> This way, games get listed together based on whenever they are added to
> >>> the catalogue.
> >>> You can then
> >>> have extra fields in the extended catalogue entry that indicate any special hardware
> >>> or software you need to run the game (maybe also if the entry actually runs
> >>> or has succumbed to bit rot?).
> >>>
> >>> An online catalogue would make it necessary to indicate if the library
> >>> has box, manual, game, and inserts lines as
> >>> well (in case someone was looking for one of those).
> >>> Is this system closer to what you were thinking of? Is this level of
> >>> complexity too much? (you could probably just have say
> >>> DOS.142.v1.21.US.1996.CD and skip developer and publisher altogether). I
> >>> think maybe this privileges release date, too so that the name of the game
> >>> is associated with its release dates. You could divide these into genre with
> >>> say 1.XX as 1 (action), 2 (rpg), and then the second number is the entry
> >>> number.
> >>> -Devin
> >>>
> >>> On Mon, Dec 28, 2009 at 8:11 AM, Andrew Armstrong <andrew at aarmstrong.org>
> >>> wrote:
> >>>>
> >>>> With that being the case, standard archive and library systems can
> >>>> easily do "(Game) Name(s)" "Date" "Publisher" "Developer" "System" (or game
> >>>> type) and possibly "Credits", and maybe (a broad) "Genre" or "Category" one,
> >>>> as well as if it supports it a "Cover picture".
> >>>>
> >>>> What more do you think a library system catalogues? Looking at the
> >>>> University I'm working at, that's what they do for DVD's, books, etc. etc. I
> >>>> don't think archives would do much more, as a baseline for finding things in
> >>>> their collections. Perhaps someone working on one can tell us. The only odd
> >>>> thing would be the comparison to book's categorisations. Oddly, the
> >>>> University of Nottingham uses an American system, which is odd mainly
> >>>> because it has massive sections for "American History" but, say, UK history
> >>>> gets dumped into tiny categories in "World History" I think, which I found a
> >>>> tad silly, but hey ho!
> >>>>
> >>>> If we need to standardise those fields, well, are there any I've missed
> >>>> out? We can put up some suggested fields as to allow people to, for example,
> >>>> provide SQL database copies of what they have with those fields with
> >>>> standard field names so that, perhaps, they can be shared (or just searched)
> >>>> for historian's sakes if that was part of your intent.
> >>>>
> >>>> Do you want to write it up somewhat, with more what your intent is?
> >>>>
> >>>> Anyway, it's more fun talking about bigger databases, I'm glad it went
> >>>> off topic a bit :)
> >>>>
> >>>> Andrew
> >>>> _______________________________________________
> >>>> game_preservation mailing list
> >>>> game_preservation at igda.org
> >>>> http://six.pairlist.net/mailman/listinfo/game_preservation
> >>>
> >>>
> >>>
> >>> --
> >>> Devin Monnens
> >>> www.deserthat.com
> >>>
> >>> The sleep of Reason produces monsters.
> >>
> >>
> >>
> >> --
> >> Devin Monnens
> >> www.deserthat.com
> >>
> >> The sleep of Reason produces monsters.
> >>
> >> _______________________________________________
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> >> http://six.pairlist.net/mailman/listinfo/game_preservation
> >>
> >>
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> >>
> >
> >
> >
> > --
> > Devin Monnens
> > www.deserthat.com
> >
> > The sleep of Reason produces monsters.
> >
> > _______________________________________________
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> > http://six.pairlist.net/mailman/listinfo/game_preservation
> >
> >
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