[game_preservation] Cataloging Standards?
Martin Goldberg
wgungfu at gmail.com
Tue Dec 29 20:11:48 EST 2009
Is this a game cataloging system, or game and hardware?
On Tue, Dec 29, 2009 at 6:13 PM, Devin Monnens <dmonnens at gmail.com> wrote:
> It's similar yes. But I noticed a few flaws in the system (mainly, no way to
> catalogue them alphabetically. It's also harder to track games
> cross-platform).
> I suppose the whole idea behind it is to have a catalog system that can make
> it possible to cross-reference, kind of like an ISBN for games or the kanji
> catalog numbers. That way, we know that when you're talking about a
> particular game, you are talking about this one specific version that had
> one specific bug. This would go hand-in-hand with a reference system for
> APA, ACM, and MLA citations of games.
> -Devin
>
> On Tue, Dec 29, 2009 at 5:00 PM, Andrew Armstrong <andrew at aarmstrong.org>
> wrote:
>>
>> Looks like what libraries would (or do?) use. Would be worth seeing if
>> anyone on the list who's working on their archive or library of games has an
>> existing system and methodology. I'm not for reinventing the wheel for
>> something that is so simple, and really needs no discussion if someone has
>> something worth using (or an idea worth standardising properly).
>>
>> Andrew
>>
>> On 28/12/2009 16:54, Devin Monnens wrote:
>>
>> Actually, I know Ritsumeikan has their own catalogue system, but I don't
>> remember how they did it. VGMDB simply adds new catalogue numbers whenever a
>> new album is discovered (for ease of the database). It might be interesting
>> to hear what other libraries are using.
>>
>> On Mon, Dec 28, 2009 at 9:53 AM, Devin Monnens <dmonnens at gmail.com> wrote:
>>>
>>> A catalogue system was something I had been thinking about myself. These
>>> numbers would be something that all libraries would recognize and so they
>>> could list their catalogue in an online database that could easily be
>>> cross-referenced. Certainly, you could use a citation list with all the
>>> information I listed, but it would be easier to reduce it down to a few
>>> numbers. These should be pretty easy to recognize too. We could use any of
>>> the common abbreviations for system (AT = Atari (or AT2 for Atari2600, AT5
>>> for 5200, AT7 for 7800), GC =Gamecube, W98 = Windows 98, etc). Publishers
>>> and developers would have numbers or abbreviations as well (I'd stand for
>>> abbreviations though as they are easier to understand). You could probably
>>> number games based on year of publication in case a new version was found
>>> (that way, you're not adding new entries alphabetically). So you might say:
>>> System.Number.Version.Developer.Publisher.Year
>>>
>>> AT2.001.v1.US.Ata.Ata.1977
>>>
>>> From this, you could tell that this is an Atari 2600 game published in 1977, version 1 (it's a first print), it's
>>> the US
>>> region and the developer and publisher are both Atari, Inc. This narrows it down. If you can't guess the sample game, it's Combat :)
>>> NES.001.v1.JP.NCL.NCL.1985.9
>>> First see how much of this you can recognize. This might be the entry for
>>> the Japanese Super Mario Bros. Note that we can also add another number at
>>> the end indicating the month (or even the day too).
>>> DOS.143.v1.21.US.Bli.Bli.1995.2
>>> Ok, here is a PC game. We can tell it runs on DOS and that the version
>>> (or rather, patch) number is 1.21. It was published in the US and Bli stands
>>> for Blizzard :P A Feb 1995 release date narrows this down to...*drumroll*
>>> Warcraft.
>>> However, we might want to list the patch separately. You could probably
>>> list .pa for 'patch' or the medium (fl for 'floppy', CD, etc).
>>> DOS.142.v1.US.Bli.Bli.1994.fl [Original Floppy]
>>> DOS.142.v1.21.US.Bli.Bli.1995.2.pa [Patch]
>>> DOS.142.v1.21.US.Bli.Bli.1996.CD [CD version]
>>> This way, games get listed together based on whenever they are added to
>>> the catalogue.
>>> You can then
>>> have extra fields in the extended catalogue entry that indicate any special hardware
>>> or software you need to run the game (maybe also if the entry actually runs
>>> or has succumbed to bit rot?).
>>>
>>> An online catalogue would make it necessary to indicate if the library
>>> has box, manual, game, and inserts lines as
>>> well (in case someone was looking for one of those).
>>> Is this system closer to what you were thinking of? Is this level of
>>> complexity too much? (you could probably just have say
>>> DOS.142.v1.21.US.1996.CD and skip developer and publisher altogether). I
>>> think maybe this privileges release date, too so that the name of the game
>>> is associated with its release dates. You could divide these into genre with
>>> say 1.XX as 1 (action), 2 (rpg), and then the second number is the entry
>>> number.
>>> -Devin
>>>
>>> On Mon, Dec 28, 2009 at 8:11 AM, Andrew Armstrong <andrew at aarmstrong.org>
>>> wrote:
>>>>
>>>> With that being the case, standard archive and library systems can
>>>> easily do "(Game) Name(s)" "Date" "Publisher" "Developer" "System" (or game
>>>> type) and possibly "Credits", and maybe (a broad) "Genre" or "Category" one,
>>>> as well as if it supports it a "Cover picture".
>>>>
>>>> What more do you think a library system catalogues? Looking at the
>>>> University I'm working at, that's what they do for DVD's, books, etc. etc. I
>>>> don't think archives would do much more, as a baseline for finding things in
>>>> their collections. Perhaps someone working on one can tell us. The only odd
>>>> thing would be the comparison to book's categorisations. Oddly, the
>>>> University of Nottingham uses an American system, which is odd mainly
>>>> because it has massive sections for "American History" but, say, UK history
>>>> gets dumped into tiny categories in "World History" I think, which I found a
>>>> tad silly, but hey ho!
>>>>
>>>> If we need to standardise those fields, well, are there any I've missed
>>>> out? We can put up some suggested fields as to allow people to, for example,
>>>> provide SQL database copies of what they have with those fields with
>>>> standard field names so that, perhaps, they can be shared (or just searched)
>>>> for historian's sakes if that was part of your intent.
>>>>
>>>> Do you want to write it up somewhat, with more what your intent is?
>>>>
>>>> Anyway, it's more fun talking about bigger databases, I'm glad it went
>>>> off topic a bit :)
>>>>
>>>> Andrew
>>>> _______________________________________________
>>>> game_preservation mailing list
>>>> game_preservation at igda.org
>>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>>
>>>
>>>
>>> --
>>> Devin Monnens
>>> www.deserthat.com
>>>
>>> The sleep of Reason produces monsters.
>>
>>
>>
>> --
>> Devin Monnens
>> www.deserthat.com
>>
>> The sleep of Reason produces monsters.
>>
>> _______________________________________________
>> game_preservation mailing list
>> game_preservation at igda.org
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>
>>
>> _______________________________________________
>> game_preservation mailing list
>> game_preservation at igda.org
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>
>
>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
More information about the game_preservation
mailing list