[game_preservation] Cataloging Standards?
Devin Monnens
dmonnens at gmail.com
Tue Dec 29 19:13:09 EST 2009
It's similar yes. But I noticed a few flaws in the system (mainly, no way to
catalogue them alphabetically. It's also harder to track games
cross-platform).
I suppose the whole idea behind it is to have a catalog system that can make
it possible to cross-reference, kind of like an ISBN for games or the kanji
catalog numbers. That way, we know that when you're talking about a
particular game, you are talking about this one specific version that had
one specific bug. This would go hand-in-hand with a reference system for
APA, ACM, and MLA citations of games.
-Devin
On Tue, Dec 29, 2009 at 5:00 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> Looks like what libraries would (or do?) use. Would be worth seeing if
> anyone on the list who's working on their archive or library of games has an
> existing system and methodology. I'm not for reinventing the wheel for
> something that is so simple, and really needs no discussion if someone has
> something worth using (or an idea worth standardising properly).
>
> Andrew
>
>
> On 28/12/2009 16:54, Devin Monnens wrote:
>
> Actually, I know Ritsumeikan has their own catalogue system, but I don't
> remember how they did it. VGMDB simply adds new catalogue numbers whenever a
> new album is discovered (for ease of the database). It might be interesting
> to hear what other libraries are using.
>
> On Mon, Dec 28, 2009 at 9:53 AM, Devin Monnens <dmonnens at gmail.com> wrote:
>
>> A catalogue system was something I had been thinking about myself. These
>> numbers would be something that all libraries would recognize and so they
>> could list their catalogue in an online database that could easily be
>> cross-referenced. Certainly, you could use a citation list with all the
>> information I listed, but it would be easier to reduce it down to a few
>> numbers. These should be pretty easy to recognize too. We could use any of
>> the common abbreviations for system (AT = Atari (or AT2 for Atari2600, AT5
>> for 5200, AT7 for 7800), GC =Gamecube, W98 = Windows 98, etc). Publishers
>> and developers would have numbers or abbreviations as well (I'd stand for
>> abbreviations though as they are easier to understand). You could probably
>> number games based on year of publication in case a new version was found
>> (that way, you're not adding new entries alphabetically). So you might say:
>>
>> System.Number.Version.Developer.Publisher.Year
>>
>> AT2.001.v1.US.Ata.Ata.1977
>>
>> From this, you could tell that this is an Atari 2600 game published in 1977, version 1 (it's a first print), it's
>> the US
>> region and the developer and publisher are both Atari, Inc. This narrows it down. If you can't guess the sample game, it's Combat :)
>>
>> NES.001.v1.JP.NCL.NCL.1985.9
>>
>> First see how much of this you can recognize. This might be the entry
>> for the Japanese Super Mario Bros. Note that we can also add another number
>> at the end indicating the month (or even the day too).
>>
>> DOS.143.v1.21.US.Bli.Bli.1995.2
>>
>> Ok, here is a PC game. We can tell it runs on DOS and that the version
>> (or rather, patch) number is 1.21. It was published in the US and Bli stands
>> for Blizzard :P A Feb 1995 release date narrows this down to...*drumroll*
>> Warcraft.
>>
>> However, we might want to list the patch separately. You could probably
>> list .pa for 'patch' or the medium (fl for 'floppy', CD, etc).
>>
>> DOS.142.v1.US.Bli.Bli.1994.fl [Original Floppy]
>> DOS.142.v1.21.US.Bli.Bli.1995.2.pa [Patch]
>> DOS.142.v1.21.US.Bli.Bli.1996.CD [CD version]
>>
>> This way, games get listed together based on whenever they are added to
>> the catalogue.
>>
>> You can then
>> have extra fields in the extended catalogue entry that indicate any special hardware
>> or software you need to run the game (maybe also if the entry actually runs
>> or has succumbed to bit rot?).
>>
>> An online catalogue would make it necessary to indicate if the library
>> has box, manual, game, and inserts lines as
>> well (in case someone was looking for one of those).
>>
>> Is this system closer to what you were thinking of? Is this level of
>> complexity too much? (you could probably just have say
>> DOS.142.v1.21.US.1996.CD and skip developer and publisher altogether). I
>> think maybe this privileges release date, too so that the name of the game
>> is associated with its release dates. You could divide these into genre with
>> say 1.XX as 1 (action), 2 (rpg), and then the second number is the entry
>> number.
>>
>> -Devin
>>
>> On Mon, Dec 28, 2009 at 8:11 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
>>
>>> With that being the case, standard archive and library systems can easily
>>> do "(Game) Name(s)" "Date" "Publisher" "Developer" "System" (or game type)
>>> and possibly "Credits", and maybe (a broad) "Genre" or "Category" one, as
>>> well as if it supports it a "Cover picture".
>>>
>>> What more do you think a library system catalogues? Looking at the
>>> University I'm working at, that's what they do for DVD's, books, etc. etc. I
>>> don't think archives would do much more, as a baseline for finding things in
>>> their collections. Perhaps someone working on one can tell us. The only odd
>>> thing would be the comparison to book's categorisations. Oddly, the
>>> University of Nottingham uses an American system, which is odd mainly
>>> because it has massive sections for "American History" but, say, UK history
>>> gets dumped into tiny categories in "World History" I think, which I found a
>>> tad silly, but hey ho!
>>>
>>> If we need to standardise those fields, well, are there any I've missed
>>> out? We can put up some suggested fields as to allow people to, for example,
>>> provide SQL database copies of what they have with those fields with
>>> standard field names so that, perhaps, they can be shared (or just searched)
>>> for historian's sakes if that was part of your intent.
>>>
>>> Do you want to write it up somewhat, with more what your intent is?
>>>
>>> Anyway, it's more fun talking about bigger databases, I'm glad it went
>>> off topic a bit :)
>>>
>>>
>>> Andrew
>>> _______________________________________________
>>> game_preservation mailing list
>>> game_preservation at igda.org
>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>>
>>
>>
>>
>> --
>> Devin Monnens
>> www.deserthat.com
>>
>> The sleep of Reason produces monsters.
>>
>
>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
>
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--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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