[game_preservation] Spring Cleaning the SIG+2009 ideas (Please respond!)

Andrew Armstrong andrew at aarmstrong.org
Sun Jan 18 21:51:34 EST 2009


Stuart Feldhamer wrote:

>

> I meant to ask this a long time ago, but how were the initial choices

> for the Digital Game Canon determined? I don't remember there being

> any sort of open voting. I ask because this could be one of the

> reasons why there seems to be a low degree of interest in this project.

>

The first year was chosen by 5 people (Matteo Bittanti, Christopher
Grant, Henry Lowood, Steve Meretzky, and Warren Spector) who presented 2
each after much discussion (via. email). Like the National Film
Registry, it's experts in the field choosing entries, not "Joe public".
I doubt there would be any voting from the SIG members - at least not
anyone who signs up, since it's open and therefore open to abuse,
especially without dialogue.

Henry is running it though, and I think he did mention something about
2008's also being done, but of course, no session to present it at means
either doing it online or otherwise. So we'll see. Also, unlike the
National Film Registry which has the facilities to archive the films, we
don't have physical facilities to archive the games/systems, so it's
more a starting list for people who want to know what games are really
important in history and why (although I hope in the future the games
can be secured in multiple locations at least with emulations of their
system so they can be accessed). In that respect, if it does become more
important, it can be more formally sorted (with a panel of experts, set
guidelines, etc. etc.) but it's more a starting point AFAIK.

As for interest for a GDC session? Nah, the GDC people just don't like
history sessions. They're pretty glossy in what they choose I guess, and
the focus is on the "here and now" not "the past". Since there were
people going to the session and good feedback in 2007, it's bizarre, but
whatever. Note that, of course, the "Joe public" doesn't have any say in
what gets accepted at GDC either.

>

> Collectors -- what do you want from this section? One thing I will say

> is that it's difficult to generalize about why collectors do what they

> do -- they are very different people with different motivations (and

> psychoses : )).

>

Motivations and psychoses might be different between people, but knowing
about what they collect (and don't), what they value (and don't), and
how they go about it is very similar in the vast majority of cases. I
keep an eye on some collectors sites, ebay checkers and whatnot, but
hardly know enough to write anything more then what's up there already.

Basically, it needs to be accessible information for those who are not
collectors. A-B-C's kind of thing. Historians, archvisists, book writers
and just interested developers might want to know. Especially so if they
need to write about the subject or possibly interact with them ;) (like
finding out if they can get a photo of a certain game, or check if a
game exists, or something the community of collectors can help with
since they literally own "everything", although might not actively put
it up in any accessible form anywhere).

>

> Oral Histories -- this sounds like a very interesting project, but

> maybe a bit too ambitious. I think the hard part won't be getting

> volunteers to perform the interviews, it will be getting the project

> the initial legitimacy it needs to get the interviewees willing to sit

> down for the interviews. Maybe we can leverage existing work here.

>

Haha, this was originally brought up by people at last years round
table, the two main ones I recall were Steve Meretzky and Warren Spector
and a few other developers too. Since they murmured it was more
important (and no one was doing it!) there is interest to have those
oral histories done, as long as someone else does the serious legwork
doing them!

If I were in America and had a camera/recording equipment I'd start them
myself around conference times - since many of the people in history
still actively go to conferences and work, it'd be likely nice to get a
few at once. Or if I had the time and money, man, Jason Scott is like
living the dream of this kind of work, and I'd want to do something
similar but per-person (and Jason is a perfect example that there are a
ton of people who are willing to be interviewed too) :)

So the last option is online stuff. Which kinda sucks. Therefore, if
there are volunteers who can go in person with a camera and microphone,
with a good list of questions and a general knowledge (or research)
about the person, it'd be great. I am sure if we actively sought out
people just for this (not business, not for pestering about anything
else) they'd be happy to help (time permitting) since some of them
brought it up in the first place.

I think therefore it's still a volunteer issue, not a source issue.
There are many more developers out there then I see volunteers to do
this, in the region of thousands:0 at the moment ;)

Andrew
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