[game_preservation] FW: Spring Cleaning the SIG+2009 ideas	(Please respond!)
    Andrew Armstrong 
    andrew at aarmstrong.org
       
    Mon Jan 19 14:17:35 EST 2009
    
    
  
Also, note that 2008 was a terrible year for films, canonically. The 
"Best Oscar" will possibly look a bit bad, where as other years, every 
nomination could have won it.
The criteria, as far as I'm aware, was just a private discussion. Since, 
after checking the archives, this mailing list was about dead, I wasn't 
surprised to hear it wasn't more formally done or publicly done, since 
it was only meant as a starting point for "these games are important, do 
something!" kinda thing. Henry could explain more I guess, hopefully 
I've not been wrong in my thoughts on it so far.
Andrew
Devin Monnens wrote:
> Well, Ocarina of Time came out in '98. If that's not canonical, I 
> don't know what would be.
>
> I actually don't think we need 10 canonical games to be made each 
> year. I think there are some years with film and literature where 
> there really isn't that much produced that's actually worth looking at 
> (and some where it is a 'good year' or 'renaissance' and there are 
> more than 10). Further, if you took 10 things a year, your canon would 
> begin to get very unwieldy (1000 films is already beyond the level 
> where an ordinary person could know each one intimately, and perhaps 
> even see each one in a lifetime. Of course, we'd have to do this for 
> 100 years to get a thousand games, but by then I HOPE we'll have more 
> interesting games. I also think that before we get to that point, 
> there will probably be some changes to the system - for instance, how 
> can we go about preserving 10 other games when we can't preserve any 
> of the historical material regarding these others? Maybe we really do 
> need more than ten games to start with...
>
> More importantly though, I'd like to know what the criteria were for 
> selecting a game for the DGC. They're oddly not listed on the wiki, 
> and none of the news articles say anything about it.
>
> -- 
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
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