[game_preservation] Mobygames and KLOV

Stuart Feldhamer stuart.feldhamer at gmail.com
Tue Jan 20 22:44:04 EST 2009


One thing I would like to find out (real data, I already know anecdotally)
is how many collectors prefer to have pristine shrinkwrapped copies of
games, and how many are willing (or even enjoy) opening the shrinkwrap for
archival purposes or (heaven forbid) just to play the games. : )



I would think that question is interesting from a preservation perspective.



Stuart



From: game_preservation-bounces at igda.org
[mailto:game_preservation-bounces at igda.org] On Behalf Of Devin Monnens
Sent: Tuesday, January 20, 2009 1:14 PM
To: IGDA Game Preservation SIG
Subject: Re: [game_preservation] Mobygames and KLOV



I'd say some major elements would be things like 'care and feeding and
organization' - that is:

What is the extent of your collection?
Why do you collect?
Where would you like to expand your collection?
How do you store your collection? (including specific storage material such
as plastic envelopes and shoe boxes)
What precautions do you take to ensure protection and longevity of
materials?
Do you create archival backups of rarer material or material in danger of
bit rot?
How familiar are you with standards for libraries and archives and do you
think the care and storage of your collection matches those standards?
How are your titles organized? Do you use a catalogue system?

And - Do you have any interest in working together with libraries and
archives conducting game preservation projects?

Those are a few starters. Expand and critique.

-Devin



On Tue, Jan 20, 2009 at 8:50 AM, Andrew Armstrong <andrew at aarmstrong.org>
wrote:

I'll try and get a list together of what I'd want to know and post it up,
but since I'm not an archivist or historian I'm not too sure what would be
most useful to them :)

Andrew

Frank Cifaldi wrote:

If someone wants to define exactly what level of information we need, I can
"fill in the blanks," so to speak, with the data. I'm glad to help, I just
need some structure first.

On Tue, Jan 20, 2009 at 3:41 AM, Andrew Armstrong <andrew at aarmstrong.org>
wrote:

Hey Frank,

Good starting locations for information, the main thing is we don't have
anyone spare to do the research, although it is something important we
should have an ear on. If anyone has the time to follow up Frank's advice
for the SIG and fill out information on collectors, collector communities,
etc. tell us and then go for it :)

If in a month or more I have time I'll try chasing it up myself.

Andrew

Frank Cifaldi wrote:

Hi all. I'm sorry if this is an inopportune time to barge in here, but I've
been too busy with work to monitor this conversation closely.

You guys are talking about meeting and keeping in contact with game
collectors, right? I talked about this with Henry during a brief meeting at
Stanford, I know a good deal of very serious game collectors, we're talking
people with complete libraries for most major consoles. No computer
collectors have ever come close to Cabrinety, but as far as dedicated game
consoles, give me a game and I can probably name someone who owns it off the
top of my head.

Your best bet for a starting point contact is a fellow by the name of Joe
Santulli. Joe is the co-founder of Digital Press (http://digitpress.com),
which has undergone a few faces since its founding in the early 90s,
including a "zine," a video game collector's guide, the website (including a
gigantic database that is more accurate and complete but less rich than
Moby's), and now a shop in New Jersey. Joe has one of the most impressive
collections in the world, and is a totally affable guy who is good friends
with just about all of the other major collectors.

On Mon, Jan 19, 2009 at 5:30 PM, Devin Monnens <evilcowclone at gmail.com>
wrote:

I was reading Judd and Ken's article on Beyond the Steady State, which has a
discussion about Mobygames and KLOV and how the contents of the archive are
essentially metadata rather than games themselves.

http://flowtv.org/?p=50

One thing I think that's worth asking is whether or not Mobygames and KLOV
(and Arcade-History, for that matter!) have their own physical collections
of games. Some of the people involved must be game collectors and have
personal collections, but I wonder if the database itself has a physical
archive somewhere...

-Devin

--
The sleep of Reason produces monsters.

"Until next time..."
Captain Commando

_______________________________________________
game_preservation mailing list
game_preservation at igda.org
http://six.pairlist.net/mailman/listinfo/game_preservation






_____




_______________________________________________
game_preservation mailing list
game_preservation at igda.org
http://six.pairlist.net/mailman/listinfo/game_preservation



_______________________________________________
game_preservation mailing list
game_preservation at igda.org
http://six.pairlist.net/mailman/listinfo/game_preservation






_____




_______________________________________________
game_preservation mailing list
game_preservation at igda.org
http://six.pairlist.net/mailman/listinfo/game_preservation



_______________________________________________
game_preservation mailing list
game_preservation at igda.org
http://six.pairlist.net/mailman/listinfo/game_preservation




--
The sleep of Reason produces monsters.

"Until next time..."
Captain Commando

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20090120/58dd7613/attachment.htm>


More information about the game_preservation mailing list