[game_preservation] A Life Well Wasted

Henry Lowood lowood at stanford.edu
Mon Mar 9 23:56:40 EDT 2009


Stuart,

Yes, that's right for multiplayer games; for single player, I would
probably pick software, too. (Though of course, when you take the gun
away, I will want it all.)

Henry

Stuart Feldhamer wrote:

>

> Henry,

>

>

>

> It sounds like we don't disagree much at all, actually. : ) I was

> talking about preserving the experience, and only in that context, but

> I agree that preserving the events in a multiplayer world is also

> important.

>

>

>

> Bottom line -- you really can't fully preserve the experience of an

> MMO. That's why I made sure to play Majestic before it died, knowing

> it would die. Same for other MMOs like Uru. (Can you tell I'm more of

> an adventure gamer than an RPGer?)

>

>

>

> The only place where we disagree is that although I want both, if you

> put a gun to my head I would have to pick the software over the

> documentation, at least for a single player game. Or were you only

> talking about MMOs?

>

>

>

> Stuart

>

>

>

> *From:* Henry Lowood [mailto:lowood at stanford.edu]

> *Sent:* Monday, March 09, 2009 7:24 PM

> *To:* stuart at feldhamer.com; IGDA Game Preservation SIG

> *Subject:* Re: [game_preservation] A Life Well Wasted

>

>

>

> Hi Stuart,

>

> Well, I guess we disagree a little on the value of gameplay

> documentation (which is not just video). My point was that

> documenting a complex multi-player or massively multi-player world is

> as much about documenting events that happen in those spaces as it is

> about preserving software. I don't think that's marginal at all.

>

> If the focus is on "experiences," then I agree with you. That sort of

> preservation is closer to re-enactment than history, however. Ok,

> yes, it is possible that groups will get together to play Everquest in

> 100 years, just like they camp out in Civil War replica uniforms and

> fire muskets in line. But that experience is NOT the experience of

> what happens in virtual worlds today, i.e., it is not going to be

> history. It is still going to take place 100 years from now, no

> matter how you cut it. For similar reasons, I disagree strongly that

> playing with bots is going to be informative, at least in terms of

> historical work.

>

> In Preserving Virtual Worlds, our goal is to do both -- software

> preservation and "event" preservation (for want of a better term).

> My emphasis on documentation of player behavior is more of a

> corrective to the idea that it's all about software preservation than

> it is an attempt to say we should only do video capture and gather

> documentation. But if you put a gun to my head and say pick one or

> the other, software or documentation, you can't have both, as a

> historian I would go for documentation.

>

> Last, video capture of single-player games is absolutely useful; I

> certainly agree with that statement.

>

> Henry

>

> Stuart Feldhamer wrote:

>

> I just listened to both episodes. I thought they were very well done,

> although I think they would both have been improved by video --

> especially the one on collectors. You can't begin to understand

> collectors until you actually SEE some of their collections.

>

>

>

> Henry, you made a comment in the podcast that a single player game can

> be booted up in 100 years and enjoyed, but a multi-player game can't

> be, because it requires other people to play, and the guy won't be

> able to find other people to play it with him. Regardless if that is

> true or not, it's impossible to preserve the actual experience of

> playing the game by taking video and screenshots. The only way the guy

> in 100 years is going to be able to have the experience of playing the

> game is if he manages to get a whole bunch of other people to play

> with him, or if we can design suitably convincing bots to take the

> place of the other players.

>

>

>

> I agree that gameplay videos have value, but the same applies to

> gameplay videos of single player games. What is specifically added to

> the mix by preserving gameplay videos from multi-player games? It

> sounded from the podcast as if this was some kind of solution to the

> problem of preserving multi-player games in general. I think it's

> useful, but it only adds marginally to the preservation of the game

> experience.

>

>

>

> Stuart

>

>

>

>

>

> *From:* game_preservation-bounces at igda.org

> <mailto:game_preservation-bounces at igda.org>

> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood

> *Sent:* Wednesday, March 04, 2009 1:11 PM

> *To:* IGDA Game Preservation SIG

> *Subject:* [game_preservation] A Life Well Wasted

>

>

>

> Some of you may be interested in the far-flung corners of the world

> that the Preserving Virtual Worlds project has reached. Others I know

> are intensely interested in the world of game collectors. In either

> case, check out Robert Ashley's new podcast, A Life Well Wasted:

> http://alifewellwasted.com/feed/atom/

> The second episode covers the world of game collectors, which I have

> to say is not so different in some ways from book collectors (said

> from a library perspective). The last quarter or so is about our

> project. Robert Ashley, the man behind ALWW, has said on forums he

> might release the interview with me in its entirety. He is a bright

> guy and a great interviewer -- makes you wonder about all the talent

> shaking loose from 1Up.

> Oh, the first podcast is also interesting, covering the history and

> demise of EGM.

> Henry

>

> --

>

> Henry Lowood, Ph.D.

>

> Curator for History of Science & Technology Collections;

>

> Film & Media Collections

>

> HRG, Green Library, 557 Escondido Mall

>

> Stanford University Libraries

>

> Stanford CA 94305-6004

>

> 650-723-4602; lowood at stanford.edu <mailto:lowood at stanford.edu>;

> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>

>

> ------------------------------------------------------------------------

>

>

>

>

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>

>

>

> --

>

> Henry Lowood, Ph.D.

>

> Curator for History of Science & Technology Collections;

>

> Film & Media Collections

>

> HRG, Green Library, 557 Escondido Mall

>

> Stanford University Libraries

>

> Stanford CA 94305-6004

>

> 650-723-4602; lowood at stanford.edu <mailto:lowood at stanford.edu>;

> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>


--
Henry Lowood
Curator for History of Science & Technology Collections;
Film & Media Collections
HRG, Green Library
557 Escondido Mall, Stanford University Libraries
Stanford CA 94305-6004 USA
http://www.stanford.edu/~lowood
lowood at stanford.edu; 650-723-4602

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