[game_preservation] Today I Die is out!
    Henry Lowood 
    lowood at stanford.edu
       
    Wed May  6 23:10:25 EDT 2009
    
    
  
Devin,
from my perspective, this is more a work of e-literature than a game.   
I'm not really seeing a ludic aspect here.
Henry
Devin Monnens wrote:
> Today I Die is a game presentation of a poem. The format of how the 
> game progresses resembles puzzle games, but I don't think the focus is 
> so much on how to 'win' the game as it is how you react to it. The 
> final state of the game (four lines of text and a background) is 
> merely one part of the poem, much as different scenes are to a film. 
> One result of the puzzle-like form of the game I feel is that you can 
> have a more intimate analysis of each part of the poem, almost as if 
> the format makes it easier to contemplate what each word means and how 
> it affects the text.
>
> If the game has a multiple-ending format like I Wish I Were the Moon 
> or I Fell in Love with the Majesty of Colors, a result of this seems 
> to be that it makes it easier to think about how to find all the 
> endings as a goal in itself. Though of course finding each ending can 
> give you a sense of surprise and discovery at the unexpected outcome. 
> Achieving the goal and figuring out how to solve the problem is 
> something that games are pretty good at, but as a result that's often 
> how we first begin to approach a game. (Interestingly, if your 
> computer runs very slow, Majesty of Colors gives you a completely 
> different experience than if it runs at full speed!).
>
> Ultimately though, there's no 'right' way to respond to the game, just 
> as there's really no 'right' way to play a game, read a book, or look 
> at a painting (as much as 'connoisseurship' might suggest). As a 
> result, maybe it's more about what you're looking for or looking to 
> get out of the work than what the author or critic 'wants' you to get.
>
> On Wed, May 6, 2009 at 8:28 PM, Stuart Feldhamer 
> <stuart.feldhamer at gmail.com <mailto:stuart.feldhamer at gmail.com>> wrote:
>
>     Well, I gave it another chance, and got a 4^th line of text to
>     appear? Did I “win”?
>
>      
>
>     Stuart
>
>      
>
>     *From:* Henry Lowood [mailto:lowood at stanford.edu
>     <mailto:lowood at stanford.edu>]
>     *Sent:* Wednesday, May 06, 2009 10:17 PM
>     *To:* stuart at feldhamer.com <mailto:stuart at feldhamer.com>; IGDA
>     Game Preservation SIG
>     *Subject:* Re: [game_preservation] Today I Die is out!
>
>      
>
>     I hate to admit it, but I'm with Stuart on this.  Henry
>
>     Stuart Feldhamer wrote:
>
>     Uh…. I don’t get it.
>
>      
>
>     Stuart
>
>      
>
>     *From:* game_preservation-bounces at igda.org
>     <mailto:game_preservation-bounces at igda.org>
>     [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Devin
>     Monnens
>     *Sent:* Wednesday, May 06, 2009 1:47 PM
>     *Cc:* women_dev at igda.org <mailto:women_dev at igda.org>; IGDA Game
>     Preservation SIG
>     *Subject:* [game_preservation] Today I Die is out!
>
>      
>
>     Sorry this is a little off-topic (aside from the games part).
>     Daniel Benmergui has finally released Today I Die. Go and play it
>     RIGHT NOW.
>
>     http://ludomancy.com/games/today.html
>
>     -- 
>     Devin Monnens
>     www.deserthat.com <http://www.deserthat.com>
>
>     The sleep of Reason produces monsters.
>
>      
>
>     ------------------------------------------------------------------------
>
>
>         
>
>      
>
>     _______________________________________________
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>       
>
>
>
>     -- 
>
>     Henry Lowood
>
>     Curator for History of Science & Technology Collections;
>
>          Film & Media Collections
>
>     HRG, Green Library
>
>     557 Escondido Mall, Stanford University Libraries
>
>     Stanford CA 94305-6004 USA
>
>     http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>
>     lowood at stanford.edu <mailto:lowood at stanford.edu>; 650-723-4602
>
>
>     _______________________________________________
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>
>
>
> -- 
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
> ------------------------------------------------------------------------
>
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>   
-- 
Henry Lowood
Curator for History of Science & Technology Collections;
     Film & Media Collections
HRG, Green Library
557 Escondido Mall, Stanford University Libraries
Stanford CA 94305-6004 USA
http://www.stanford.edu/~lowood
lowood at stanford.edu; 650-723-4602
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