[game_preservation] XBLA, Wiiware, and maybe the future of releasing all games + intro

Steven van Stelten sa.vanstelten at gmail.com
Mon May 25 15:15:12 EDT 2009


Hello SIG mailinglist members,

Firstly, I would like to introduce myself and than throw in a bone. I
am Steven van Stelten, Dutch student Reinwardt Acadamy of Cultural
Heritage. And currently very busy with a paper about preservation of
the world of video games. This mailinglist and its archive have been
very helpful. So thank you for that.

And now for the bone:
It probably is not the biggest issue out there right now. And I do not
know very much about the future of releasing games. However I have
come across some speculation here and there that games will be
released (downloads) and/or played solely via internet. So nothing
tangible will be put out on the market anymore. Now MMOs and the sorts
fit in to this, and there are XBOX 360's XBLA and Wii's Wiiware. For
MMOs and such there are other problems. But nowadays XBLA releases
games exclusively, see:
This title is only available to Xbox 360® owners with an Xbox LIVE®
Silver or Gold membership, through download from the Xbox LIVE
Marketplace.
From:http://www.xbox.com/en-US/games/b/bngxboxlivearcade/default.htm

A hit game like Braid is also available as a PC game. But some XBLA
games are, I think, only available as a download for the XBOX 360,
where it hides somewhere on that platform/console. If a game is
brought on the market on disc, and there are several tens of
thousands or more made there is a bigger chance that something will
live (I think). I do not how those downloadable games are stored by
the publisher, however I can imagine that collecting these
downloadable games will be something quite different in the future.
Acquiring a game from someone who still has that game on a certain
hard disk will be different. And I reckon that quality control can be
something that will be more important, because these games are more
prone to be (accidentally) fiddled with. And they need to be migrated
and without viruses and such.
Especially the XBLA games are fragile, I think. Because they are
harder to access for making copies, and are more likely to turn
obsolete at some time.

Sorry for the long text. In short I am interested in your thoughts
(maybe more broad than mentioned above) on this as brought on the
market intangible stuff. And if you agree that these intangible
artifacts are more susceptible to loss than the games on let's say,
discs. And maybe someone knows some interesting resources or could
direct me to a earlier post, because I remember something about
delistings a while back.

Many thanks en best regards,

Steven





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