[game_preservation] Armin Gessert, Giana Sisters creator, passed away
ommail at cox.net
ommail at cox.net
Fri Nov 27 18:22:13 EST 2009
I was very heavily into the C=64 system and especially it's games. From 1982 through 1990 it was my primary computer. I collected well over 1000 games for this system (some purchased, some not), ran a 300bps BBS from it, and was an active member on Q-Link (later to become AOL). With my experience, I was shocked that I had never heard of this game--trust me...I played a *LOT* of games on the ol' 64. If it was even remotely popular at the time of release, odds are very strong that I would've had it--and played it.
I would agree with Stuart that it would be considered a 'regional classic'. What region? I don't know, but Mr. Guttenbrunner sheds light on this below. While we all are familliar with popular Rainbow Arts games such as Turrican, R-Type, Berlin 1948 (the audio cassette one), The company was also a distrbutor to smaller, independent developers, giving opportunities to the innovative programmers with a great idea. In theory, this may have led to some titles being very popular among local areas, while not enjoying a broader, worldwide appeal.
I would also agree (from reading the information provided) that it would be considered a 'cult classic' as well, being that it's instant pull from retail shelves means that it was mostly accessed by illegal copies, and the desirability of the game from a collector's standpoint.
Just my 2cents--
Joe
---- Stuart Feldhamer <stuart.feldhamer at gmail.com> wrote:
> Maybe it was a regional thing then?
>
> Stuart
>
> -----Original Message-----
> From: game_preservation-bounces at igda.org
> [mailto:game_preservation-bounces at igda.org] On Behalf Of Mark Guttenbrunner
> Sent: Friday, November 27, 2009 2:47 PM
> To: IGDA Game Preservation SIG
> Subject: Re: [game_preservation] Armin Gessert, Giana Sisters creator,
> passed away
>
> Disagree ...
>
> As someone who had a C64 at that time I can confirm that it was an
> instant classic ... it took me decades to find out it is "similar" to
> super mario bros. ... might have been an instant classic in the german
> speaking countries of europe only as the team behind it was german and
> probably everyone in that area with a C64 didn't own one original game
> ... so it was rather irrelevant that the game was pulled from the
> shelves ...
>
> Mark
>
> Stuart Feldhamer schrieb:
> >
> > Sorry for the late reply, but I would question the assertion that the
> > Great Giana Sisters became an instant classic. I had a C64 back in
> > the day and I never even heard of that game until a couple of years
> > ago. I think its more of one of those things that became a cult
> > classic over time, more for the plagiarism than for anything else.
> >
> > Does anyone else agree/disagree?
> >
> > Stuart
> >
> > *From:* game_preservation-bounces at igda.org
> > [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Devin Monnens
> > *Sent:* Tuesday, November 10, 2009 12:53 PM
> > *To:* IGDA Game Preservation SIG; women_dev at igda.org
> > *Subject:* [game_preservation] Armin Gessert, Giana Sisters creator,
> > passed away
> >
> > Armin Gessert (1963 - November 9, 2009)
> >
> > Armin Gessert, creator of The Great Giana Sisters (Commodore 64,
> > 1987), passed away on November 9 from a heart attack.
> >
> > With a career spanning 25 years in the industry, Gessert began
> > designing games for Rainbow Arts, starting with Street Gang for
> > Rainbow Arts (Commodore 64, 1984). He later created The Great Giana
> > Sisters (1987), which became an instant classic. Shortly after, he
> > began freelance work for Gütersloh to Kehl until joining Blue Byte in
> > 1988, where he produced the highly successful Great Court (1989). In
> > 1994, he went independent after founding Spellbound Studios with his
> > friend Jean-Marc Haessig. Spellbound produced many strategy games such
> > as Robin Hood - Legend of Sherwood (2002) and Airline Tycoon (1998),
> > along with other action titles such as Extreme Assault (1997).
> >
> > Gessert's most famous title is The Great Giana Sisters, which he
> > produced with Chris Huelsbeck and Manfred Trenz for the Commodore 64.
> > The Great Giana Sisters was an instant classic for the C64 and
> > developed a strong following among fans. However, the game's
> > similarities with Super Mario Bros. caused Nintendo to force the game
> > to be pulled from store shelves, but illegal copying quickly vaulted
> > the title to cult status. Gessert had been working on a Nintendo DS
> > version of the game when he passed away.
> >
> > Gessert and The Great Giana Sisters had a strong following, and his
> > passing was marked by many websites, both fan-based and industry.
> >
> > http://www.gamasutra.com/php-bin/news_index.php?story=26008 - Gamasutra
> >
> > http://www.spellbound.de/?idcat=10&idart=284
> > <http://www.spellbound.de/?idcat=10&idart=284> - Spellbound's official
> > announcement (German)
> >
> >
> http://www.develop-online.net/news/33226/Industry-veteran-Gessert-dies-after
> -fatal-heart-attack
> > - Develop, who first published the news in English
> >
> >
> http://www.gamecareerguide.com/industry_news/26008/giana_sisters_cocreator_a
> rmin_.php
> > - Gamasutra article mirror
> >
> > http://www.remix64.com/armin_gessert_deceased.html - Remix 64
> >
> > http://www.mcvuk.com/news/36443/Veteran-dev-Armin-Gessert-dies - MCV
> >
> >
> http://www.pcgameshardware.de/aid,699174/Armin-Gessert-Spellbound-Schoepfer-
> der-Great-Giana-Sisters-verstorben/Spiele/News/
> > - PC Games Hardware (German)
> >
> > http://www.metafilter.com/86532/Armin-Gessert-passed-away - MetaFilter
> >
> > http://www.pouet.net/topic.php?which=6945- Pouet user comments
> >
> > http://www.mobygames.com/developer/sheet/view/developerId,35317/ -
> > MobyGames Profile
> >
> > http://en.wikipedia.org/wiki/Armin_Gessert - Armin Gessert's article
> > on Wikipedia
> >
> > http://en.wikipedia.org/wiki/The_Great_Giana_Sisters - Article on The
> > Great Giana Sisters
> > --
> > Devin Monnens
> > www.deserthat.com <http://www.deserthat.com>
> >
> > The sleep of Reason produces monsters.
> >
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > game_preservation mailing list
> > game_preservation at igda.org
> > http://six.pairlist.net/mailman/listinfo/game_preservation
> >
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
More information about the game_preservation
mailing list