[game_preservation] More Retro Machinima (with Andrew raving about glossaries, oh yay)

Andrew Armstrong andrew at aarmstrong.org
Thu Oct 1 11:21:35 EDT 2009


I know I'm being pedantic, but of course terms change and get reused -
is one studio enough to say it's a key definition? :) Even the largest
studio is hardly a fraction of a percent of the industry after all. :)

It's a tough call - for this though, anything further then the
glossary-size would go in a full article on the subject, which allows
that kind of depth :)

What to put actually as the brief glossary entry though...well, then we
come around to this again, groan...good point to raise though.

Andrew

Devin Monnens wrote:

> Hmm. Well, this might be something we could get game developers

> interested in contributing to. If a term is used differently in your

> studio, then you would say 'at our studio, we use this term in this

> way'. I think this works as well for definitions of game - don't just

> have one definition, but outline several key definitions that are in use.

>

> On Thu, Oct 1, 2009 at 7:35 AM, Andrew Armstrong

> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:

>

> Yeah, that definition leaves a lot to be desired. My questions in

> my previous post were a lot more varied.

>

> Glad you think a glossary might be useful. I dare not put it on

> the wiki, not because I care about being wrong (it can be

> corrected) just I've got it as a huge wiki list right now and it's

> impossible to find anything (the TOC is a few pages long...). I'm

> still slowly working on other php stuff so this was going to be

> part of that. Technical content is important. For browsing I'll

> have to make sure they can be separated - the main terms for

> videogame things are more specialised then most, if not all,

> graphical and programming terms, which is where there is little

> information available.

>

> Andrew

>

> Devin Monnens wrote:

>> So we would differentiate these from real-time video because RTV

>> does not use human players?

>>

>> The reason I brought up blue screens is because if we had a

>> modern equivalent to Who Framed Roger Rabbit (say a sci fi war

>> film with some guy from Unreal in it). Roger Rabbit is animation,

>> but it is not a fully animated film.

>>

>> I'm going to leave the rest of the defining to Henry for now as

>> he's covered more terrain than I have.

>>

>> Regarding your glossary, I think such a book would be incredibly

>> helpful, especially if it is including technical terms used by

>> artists and programmers. Someone who is familiar with all the

>> terms will be able to communicate with fellow artists and

>> programmers (something that seems to be a problem in the industry

>> as well as in education).

>>

>> On Thu, Oct 1, 2009 at 3:22 AM, Andrew Armstrong

>> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:

>>

>> Oh, hold my own horses, my mini-glossary I did write a mini

>> machinima definition for myself, I wonder if this fits.

>> Again, I wanted to find examples (there should be a lot more

>> blue links or references!) but not too bad re-reading it now

>> for 2 paragraphs despite being a bit "meh" on the descriptive

>> side of content. Note while I want to get pronounciations,

>> alternative spellings etc. I've obviously not done it to any

>> standard here ;)

>>

>> Just an example as it were.

>>

>>

>> Machinima

>>

>> /Pronounced:/ "Ma-shin-e-ma"

>>

>> From the words "Machine", "Animation" and "Cinema", it is the

>> description of a range of videos made from filming

>> videogames. These sometimes are specially made for a game to

>> explain some story (released separately from the game, so

>> thus not a cutscene), or be a fully released online video of

>> a games content and playthrough (such as Anachronox

>> <http://www.archive.org/search.php?query=subject%3A%22Anachronox%22%20AND%20collection%3Aanimationandcartoons>).

>>

>>

>> Most commonly they are fictional films, based sometimes on

>> the original characters but often new ones, with their own

>> plot and filming unrelated to the normal game. There are also

>> music videos, films, and series of works rather then one

>> off's, or series based on the original characters. Usually

>> the "cast" is played by player avatars in the multiplayer

>> mode of the game.

>>

>>

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>>

>>

>> --

>> Devin Monnens

>> www.deserthat.com <http://www.deserthat.com>

>>

>> The sleep of Reason produces monsters.

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>

> --

> Devin Monnens

> www.deserthat.com <http://www.deserthat.com>

>

> The sleep of Reason produces monsters.

> ------------------------------------------------------------------------

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