[game_preservation] More Retro Machinima (with Andrew raving about glossaries, oh yay)
Andrew Armstrong
andrew at aarmstrong.org
Thu Oct 1 11:21:35 EDT 2009
I know I'm being pedantic, but of course terms change and get reused -
is one studio enough to say it's a key definition? :) Even the largest
studio is hardly a fraction of a percent of the industry after all. :)
It's a tough call - for this though, anything further then the
glossary-size would go in a full article on the subject, which allows
that kind of depth :)
What to put actually as the brief glossary entry though...well, then we
come around to this again, groan...good point to raise though.
Andrew
Devin Monnens wrote:
> Hmm. Well, this might be something we could get game developers
> interested in contributing to. If a term is used differently in your
> studio, then you would say 'at our studio, we use this term in this
> way'. I think this works as well for definitions of game - don't just
> have one definition, but outline several key definitions that are in use.
>
> On Thu, Oct 1, 2009 at 7:35 AM, Andrew Armstrong
> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>
> Yeah, that definition leaves a lot to be desired. My questions in
> my previous post were a lot more varied.
>
> Glad you think a glossary might be useful. I dare not put it on
> the wiki, not because I care about being wrong (it can be
> corrected) just I've got it as a huge wiki list right now and it's
> impossible to find anything (the TOC is a few pages long...). I'm
> still slowly working on other php stuff so this was going to be
> part of that. Technical content is important. For browsing I'll
> have to make sure they can be separated - the main terms for
> videogame things are more specialised then most, if not all,
> graphical and programming terms, which is where there is little
> information available.
>
> Andrew
>
> Devin Monnens wrote:
>> So we would differentiate these from real-time video because RTV
>> does not use human players?
>>
>> The reason I brought up blue screens is because if we had a
>> modern equivalent to Who Framed Roger Rabbit (say a sci fi war
>> film with some guy from Unreal in it). Roger Rabbit is animation,
>> but it is not a fully animated film.
>>
>> I'm going to leave the rest of the defining to Henry for now as
>> he's covered more terrain than I have.
>>
>> Regarding your glossary, I think such a book would be incredibly
>> helpful, especially if it is including technical terms used by
>> artists and programmers. Someone who is familiar with all the
>> terms will be able to communicate with fellow artists and
>> programmers (something that seems to be a problem in the industry
>> as well as in education).
>>
>> On Thu, Oct 1, 2009 at 3:22 AM, Andrew Armstrong
>> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>>
>> Oh, hold my own horses, my mini-glossary I did write a mini
>> machinima definition for myself, I wonder if this fits.
>> Again, I wanted to find examples (there should be a lot more
>> blue links or references!) but not too bad re-reading it now
>> for 2 paragraphs despite being a bit "meh" on the descriptive
>> side of content. Note while I want to get pronounciations,
>> alternative spellings etc. I've obviously not done it to any
>> standard here ;)
>>
>> Just an example as it were.
>>
>>
>> Machinima
>>
>> /Pronounced:/ "Ma-shin-e-ma"
>>
>> From the words "Machine", "Animation" and "Cinema", it is the
>> description of a range of videos made from filming
>> videogames. These sometimes are specially made for a game to
>> explain some story (released separately from the game, so
>> thus not a cutscene), or be a fully released online video of
>> a games content and playthrough (such as Anachronox
>> <http://www.archive.org/search.php?query=subject%3A%22Anachronox%22%20AND%20collection%3Aanimationandcartoons>).
>>
>>
>> Most commonly they are fictional films, based sometimes on
>> the original characters but often new ones, with their own
>> plot and filming unrelated to the normal game. There are also
>> music videos, films, and series of works rather then one
>> off's, or series based on the original characters. Usually
>> the "cast" is played by player avatars in the multiplayer
>> mode of the game.
>>
>>
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>>
>>
>> --
>> Devin Monnens
>> www.deserthat.com <http://www.deserthat.com>
>>
>> The sleep of Reason produces monsters.
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>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
> ------------------------------------------------------------------------
>
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