[game_preservation] More Retro Machinima (with Andrew raving about glossaries, oh yay)

Devin Monnens dmonnens at gmail.com
Thu Oct 1 09:40:44 EDT 2009


Hmm. Well, this might be something we could get game developers interested
in contributing to. If a term is used differently in your studio, then you
would say 'at our studio, we use this term in this way'. I think this works
as well for definitions of game - don't just have one definition, but
outline several key definitions that are in use.

On Thu, Oct 1, 2009 at 7:35 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:


> Yeah, that definition leaves a lot to be desired. My questions in my

> previous post were a lot more varied.

>

> Glad you think a glossary might be useful. I dare not put it on the wiki,

> not because I care about being wrong (it can be corrected) just I've got it

> as a huge wiki list right now and it's impossible to find anything (the TOC

> is a few pages long...). I'm still slowly working on other php stuff so this

> was going to be part of that. Technical content is important. For browsing

> I'll have to make sure they can be separated - the main terms for videogame

> things are more specialised then most, if not all, graphical and programming

> terms, which is where there is little information available.

>

> Andrew

>

> Devin Monnens wrote:

>

> So we would differentiate these from real-time video because RTV does not

> use human players?

> The reason I brought up blue screens is because if we had a modern

> equivalent to Who Framed Roger Rabbit (say a sci fi war film with some guy

> from Unreal in it). Roger Rabbit is animation, but it is not a fully

> animated film.

>

> I'm going to leave the rest of the defining to Henry for now as he's

> covered more terrain than I have.

>

> Regarding your glossary, I think such a book would be incredibly helpful,

> especially if it is including technical terms used by artists and

> programmers. Someone who is familiar with all the terms will be able to

> communicate with fellow artists and programmers (something that seems to be

> a problem in the industry as well as in education).

>

> On Thu, Oct 1, 2009 at 3:22 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:

>

>> Oh, hold my own horses, my mini-glossary I did write a mini machinima

>> definition for myself, I wonder if this fits. Again, I wanted to find

>> examples (there should be a lot more blue links or references!) but not too

>> bad re-reading it now for 2 paragraphs despite being a bit "meh" on the

>> descriptive side of content. Note while I want to get pronounciations,

>> alternative spellings etc. I've obviously not done it to any standard here

>> ;)

>>

>> Just an example as it were.

>>

>> Machinima

>> *Pronounced:* "Ma-shin-e-ma"

>>

>> From the words "Machine", "Animation" and "Cinema", it is the description

>> of a range of videos made from filming videogames. These sometimes are

>> specially made for a game to explain some story (released separately from

>> the game, so thus not a cutscene), or be a fully released online video of a

>> games content and playthrough (such as Anachronox<http://www.archive.org/search.php?query=subject%3A%22Anachronox%22%20AND%20collection%3Aanimationandcartoons>).

>>

>>

>> Most commonly they are fictional films, based sometimes on the original

>> characters but often new ones, with their own plot and filming unrelated to

>> the normal game. There are also music videos, films, and series of works

>> rather then one off's, or series based on the original characters. Usually

>> the "cast" is played by player avatars in the multiplayer mode of the game.

>>

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>>

>>

>

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

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--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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