[game_preservation] More Retro Machinima (with Andrew raving about glossaries, oh yay)
Devin Monnens
dmonnens at gmail.com
Thu Oct 1 09:40:44 EDT 2009
Hmm. Well, this might be something we could get game developers interested
in contributing to. If a term is used differently in your studio, then you
would say 'at our studio, we use this term in this way'. I think this works
as well for definitions of game - don't just have one definition, but
outline several key definitions that are in use.
On Thu, Oct 1, 2009 at 7:35 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> Yeah, that definition leaves a lot to be desired. My questions in my
> previous post were a lot more varied.
>
> Glad you think a glossary might be useful. I dare not put it on the wiki,
> not because I care about being wrong (it can be corrected) just I've got it
> as a huge wiki list right now and it's impossible to find anything (the TOC
> is a few pages long...). I'm still slowly working on other php stuff so this
> was going to be part of that. Technical content is important. For browsing
> I'll have to make sure they can be separated - the main terms for videogame
> things are more specialised then most, if not all, graphical and programming
> terms, which is where there is little information available.
>
> Andrew
>
> Devin Monnens wrote:
>
> So we would differentiate these from real-time video because RTV does not
> use human players?
> The reason I brought up blue screens is because if we had a modern
> equivalent to Who Framed Roger Rabbit (say a sci fi war film with some guy
> from Unreal in it). Roger Rabbit is animation, but it is not a fully
> animated film.
>
> I'm going to leave the rest of the defining to Henry for now as he's
> covered more terrain than I have.
>
> Regarding your glossary, I think such a book would be incredibly helpful,
> especially if it is including technical terms used by artists and
> programmers. Someone who is familiar with all the terms will be able to
> communicate with fellow artists and programmers (something that seems to be
> a problem in the industry as well as in education).
>
> On Thu, Oct 1, 2009 at 3:22 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
>
>> Oh, hold my own horses, my mini-glossary I did write a mini machinima
>> definition for myself, I wonder if this fits. Again, I wanted to find
>> examples (there should be a lot more blue links or references!) but not too
>> bad re-reading it now for 2 paragraphs despite being a bit "meh" on the
>> descriptive side of content. Note while I want to get pronounciations,
>> alternative spellings etc. I've obviously not done it to any standard here
>> ;)
>>
>> Just an example as it were.
>>
>> Machinima
>> *Pronounced:* "Ma-shin-e-ma"
>>
>> From the words "Machine", "Animation" and "Cinema", it is the description
>> of a range of videos made from filming videogames. These sometimes are
>> specially made for a game to explain some story (released separately from
>> the game, so thus not a cutscene), or be a fully released online video of a
>> games content and playthrough (such as Anachronox<http://www.archive.org/search.php?query=subject%3A%22Anachronox%22%20AND%20collection%3Aanimationandcartoons>).
>>
>>
>> Most commonly they are fictional films, based sometimes on the original
>> characters but often new ones, with their own plot and filming unrelated to
>> the normal game. There are also music videos, films, and series of works
>> rather then one off's, or series based on the original characters. Usually
>> the "cast" is played by player avatars in the multiplayer mode of the game.
>>
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>>
>>
>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
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--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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