[game_preservation] [Monthly SIG Roundup] October 2009

Devin Monnens dmonnens at gmail.com
Thu Oct 1 12:05:55 EDT 2009


What if my costume is a copy of Ultima IV that's become unreadable due to
bit rot? That would be pretty scary :)
Actually, I was curious if the SIG blog/wiki has an RSS feed. We can
integrate that into the Facebook.

On Thu, Oct 1, 2009 at 9:58 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:


> We've had DiGRA during September, if anyone has any future or past events

> they want to have put in the newsletter make sure to email in :)

> Preservation SIG September 2009 Work

>

> The SIG presented the edited 2009 white paper on preservation at DiGRA

> 2009<http://www.igda.org/wiki/Game_Preservation_SIG/SIG_Resources/DiGRA_2009>,

> along with other members presenting on diverse topics on the subject of

> preservation - very interesting panel, and thank you to Dan Pinchbeck,

> Andreas Lange, Jo Barwick, James Newman and Tom Wooley.

>

> DiGRA was also helpful with some historical papers. The main one I got

> permission to upload was related to the history of Tetris<http://www.igda.org/wiki/Game_Preservation_SIG/Digital_Game_Canon/Tetris>,

> and might be of interest. Thanks to Will Jordan for permission to upload

> this.

>

> If you are interested in helping the SIG work you can handily volunteer for

> some projects <http://www.igda.org/wiki/Game_Preservation_SIG>, or create

> your own if something is missing!

> Future Work for October 2009

>

> If anyone has any suggestions for work please bring them up on the mailing

> list. I am personally too busy, and at this very moment too ill, to do much

> more then discuss things.

> Mailing List Discussions

>

> If you've not joined our mailing list<http://six.pairlist.net/mailman/listinfo/game_preservation>,

> please do so. We've never tried using our forums it seems :) we stick to

> old-fangled email. This will eventually change when the IGDA site changes

> over - although those wanting email can still get it.

>

> September<http://six.pairlist.net/pipermail/game_preservation/2009-September/thread.html>had Henry

> Lowood bring up the manifest for preserving Doom<http://six.pairlist.net/pipermail/game_preservation/2009-September/001381.html>,

> which we discussed a lot. There was also a brief discussion on the

> definition and thinginess of games from DiGRA keynote<http://six.pairlist.net/pipermail/game_preservation/2009-September/001376.html>,

> arty games<http://six.pairlist.net/pipermail/game_preservation/2009-September/001401.html>,

> and a longer discussion on how best to get ISO data onto a usable external

> harddrive<http://six.pairlist.net/pipermail/game_preservation/2009-September/001405.html>for hobbyist preservation (if anyone wants to help write guides or provide

> them, feel free!). Finally serious games<http://six.pairlist.net/pipermail/game_preservation/2009-September/001429.html>might get a canon-like list sorted for themselves, and some

> cool retro "machinima"<http://six.pairlist.net/pipermail/game_preservation/2009-September/001427.html>was posted.

> Preservation SIG Blog Updates / Links

>

> *Have I missed anything this month? Then email it in to preservation_news

> @ igda.org !*

>

> - DiGRA 2009 Panel<http://www.igda.org/preservation/archives/2009/09/digra_2009_pane.html>-

> *Yes, I realise this is a duplicate. :/ No one sent anything in and

> I've not seen anything else!*

>

> Final Thoughts

>

> I hope you'll get a good Halloween costume made up for the end of

> October ;) (what? you don't do Halloween? man, well, play some scary

> videogames instead then!). There is Game City at the end of the month in the

> UK, and if they host any more history-based things I'll post up anything I

> find interesting on the mailing list.

>

> Andrew Armstrong

>

> IGDA Game Preservation SIG Site/Blog editor

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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