[game_preservation] Arty Games
Devin Monnens
dmonnens at gmail.com
Fri Sep 25 10:44:50 EDT 2009
An interesting thought: William Gibson once wrote a digital novel that would
decay each time you opened it. Unfortunately for him, people found a way
around it. I don't know if there's a way around this (say, loading it from a
flash drive).
Digital files do have value. For some, there may be only one copy in
existence (say a document you created). If you are afraid of losing your
files, there might be two reasons. 1. You haven't backed them up yet. 2. It
is a pain to reload your software. I have a combination of these two...
On Fri, Sep 25, 2009 at 2:58 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> Heh, the game sure does question the worth of your digital files, it's
> interesting, but not as effective as doing it for something that simply
> can't ever be got back (although that applies more to the real world where
> you'd be proving a point in the worst way possible).
>
> I think games title is a bit rubbish though. I personally think if it calls
> itself lose/lose, it implies that the game deleting itself is a loss (in
> addition to the stupid thought that dying in a game is "losing", gah, what a
> silly think to say, but is probably what he means), which if it is, heh, we
> might as well start trying to save every other destructive program, such as
> viruses ;)
>
> Andrew
>
> Devin Monnens wrote:
>
> Actually, Lose/Lose is particularly interesting to us digital media
> preservationists! I even blogged about it :)
> http://deserthat.wordpress.com/
>
> On Thu, Sep 24, 2009 at 8:55 PM, Devin Monnens <dmonnens at gmail.com> wrote:
>
>> Andrew,
>> Thank you for the info! The last arty game I played was a 'Today I
>> Die'-esque ludic poem about a guy walking and thinking about his girlfriend
>> who dumped him. Sadly, I can't remember the name!! I also still have the
>> Steam indie games collection to play through.
>>
>> I am designing a course on game art (or videogames as art, rather), so
>> these will come in handy.
>>
>> -Devin
>>
>> On Thu, Sep 24, 2009 at 11:54 AM, Andrew Armstrong <andrew at aarmstrong.org
>> > wrote:
>>
>>> Thought this was a little bit interesting:
>>> http://www.stfj.net/art/2009/loselose/ - although as a technophile I'd
>>> play it only in a VM of course, heh ;)
>>>
>>> There was also This Is The Only Level -
>>> http://armorgames.com/play/4309/this-is-the-only-level - which I'm sure
>>> you've seen, same kind of parody (or in fact, here, a little more of a
>>> design lesson) as Achievement Unlocked.
>>>
>>> Anyone got any recent arty-like games (not just assuming anything by
>>> calling them this, but I hope you know what I mean). I've got a few in my
>>> backlog to play (Dear Esther and Korsakovia, Gravity Bone), once I feel like
>>> playing them, but I'm always looking for more.
>>>
>>> As for how this relates to game history - well, frankly the quality
>>> varies but they're interesting, and usually free, which is great, especially
>>> since they can teach a mechanic or develop or parody it so well. :) Good for
>>> teaching, for sure.
>>>
>>> Andrew
>>> _______________________________________________
>>> game_preservation mailing list
>>> game_preservation at igda.org
>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>>
>>
>>
>>
>> --
>> Devin Monnens
>> www.deserthat.com
>>
>> The sleep of Reason produces monsters.
>>
>
>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
> ------------------------------
>
> _______________________________________________
> game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation
>
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20090925/be604fcc/attachment.html>
More information about the game_preservation
mailing list