[game_preservation] Archivist's Burden

Andrew Armstrong andrew at aarmstrong.org
Fri Sep 25 12:55:49 EDT 2009


Not to be pedantic, but you both did read my email right?

"I'd suggest /*adding*/" (third paragraph, first sentence)

...refers to Mikes Python script. It'd be trivial to add a conversion
line (assuming FFMPEG) to do a simple mp3 conversion in __addition__ to
the FLAC/Apple lossless creation ;) I did say this was in addition to
the FLAC, and typically if the file structure was setup correctly, it'd
just make accessing the files trivial to quickly listen to or use. I
hope this absolves me from this perceived notion I am completely insane.
Probably wasn't too clear.

Good overview Devin (I'll check out your links too :) ), want to write
it up for the wiki? :P Or do you mind being quoted? I don't want to list
the technical aspects of formats (we have Mike's brilliant wiki to link
to for that), but the whys for videogame and digital file preservation
is a good thing to get noted down somewhere, and a mini-manual "how to"
and "suggested ways" would be good to point people towards. As for CD
file dumps, they can work, depending on the game - some don't like being
installed from a random folder and need the CD as an ISO (or rather, it
likely just needs the CD in a drive for copy protection checking). Will
have to see if Daemon Tools and other sites has more in depth
information on the copy protection aspects on released games. Won't
likely apply to Mike's collection anyway :)

Andrew
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