[game_preservation] Archivist's Burden

Devin Monnens dmonnens at gmail.com
Fri Sep 25 13:10:41 EDT 2009


You can certainly quote me, but I don't think this is a polished guide. I
seriously think we need one as well as a discussion on what would be the
methods for backing up older games and CDs. The trouble though is that this
might make it seem like we are encouraging software piracy rather than
trying to determine how an archive might go about something like this.
Otherwise, an 800-disc backup would be an excellent case study.

On Fri, Sep 25, 2009 at 10:55 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:


> Not to be pedantic, but you both did read my email right?

>

> "I'd suggest *adding*" (third paragraph, first sentence)

>

> ...refers to Mikes Python script. It'd be trivial to add a conversion line

> (assuming FFMPEG) to do a simple mp3 conversion in _*addition*_ to the

> FLAC/Apple lossless creation ;) I did say this was in addition to the FLAC,

> and typically if the file structure was setup correctly, it'd just make

> accessing the files trivial to quickly listen to or use. I hope this

> absolves me from this perceived notion I am completely insane. Probably

> wasn't too clear.

>

> Good overview Devin (I'll check out your links too :) ), want to write it

> up for the wiki? :P Or do you mind being quoted? I don't want to list the

> technical aspects of formats (we have Mike's brilliant wiki to link to for

> that), but the whys for videogame and digital file preservation is a good

> thing to get noted down somewhere, and a mini-manual "how to" and "suggested

> ways" would be good to point people towards. As for CD file dumps, they can

> work, depending on the game - some don't like being installed from a random

> folder and need the CD as an ISO (or rather, it likely just needs the CD in

> a drive for copy protection checking). Will have to see if Daemon Tools and

> other sites has more in depth information on the copy protection aspects on

> released games. Won't likely apply to Mike's collection anyway :)

>

> Andrew

>

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>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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