[game_preservation] Archivist's Burden

Henry Lowood lowood at stanford.edu
Fri Sep 25 13:15:51 EDT 2009


All,

this project is seen as a backup solution, right? Not as a long-term
archival preservation solution? This is not a criticism; I think there
is a need for both. If we could provide backup solutions to companies
and individual collectors, that would be very useful.

Henry

Devin Monnens wrote:

> You can certainly quote me, but I don't think this is a polished

> guide. I seriously think we need one as well as a discussion on what

> would be the methods for backing up older games and CDs. The trouble

> though is that this might make it seem like we are encouraging

> software piracy rather than trying to determine how an archive might

> go about something like this. Otherwise, an 800-disc backup would be

> an excellent case study.

>

> On Fri, Sep 25, 2009 at 10:55 AM, Andrew Armstrong

> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:

>

> Not to be pedantic, but you both did read my email right?

>

> "I'd suggest /*adding*/" (third paragraph, first sentence)

>

> ...refers to Mikes Python script. It'd be trivial to add a

> conversion line (assuming FFMPEG) to do a simple mp3 conversion in

> __addition__ to the FLAC/Apple lossless creation ;) I did say this

> was in addition to the FLAC, and typically if the file structure

> was setup correctly, it'd just make accessing the files trivial to

> quickly listen to or use. I hope this absolves me from this

> perceived notion I am completely insane. Probably wasn't too clear.

>

> Good overview Devin (I'll check out your links too :) ), want to

> write it up for the wiki? :P Or do you mind being quoted? I don't

> want to list the technical aspects of formats (we have Mike's

> brilliant wiki to link to for that), but the whys for videogame

> and digital file preservation is a good thing to get noted down

> somewhere, and a mini-manual "how to" and "suggested ways" would

> be good to point people towards. As for CD file dumps, they can

> work, depending on the game - some don't like being installed from

> a random folder and need the CD as an ISO (or rather, it likely

> just needs the CD in a drive for copy protection checking). Will

> have to see if Daemon Tools and other sites has more in depth

> information on the copy protection aspects on released games.

> Won't likely apply to Mike's collection anyway :)

>

> Andrew

>

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>

>

>

> --

> Devin Monnens

> www.deserthat.com <http://www.deserthat.com>

>

> The sleep of Reason produces monsters.

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--
Henry Lowood, Ph.D.
Curator for History of Science & Technology Collections;
Film & Media Collections
HRG, Green Library, 557 Escondido Mall
Stanford University Libraries
Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
<http://www.stanford.edu/%7Elowood>
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