[game_preservation] Archivist's Burden
Henry Lowood
lowood at stanford.edu
Fri Sep 25 13:15:51 EDT 2009
All,
this project is seen as a backup solution, right? Not as a long-term
archival preservation solution? This is not a criticism; I think there
is a need for both. If we could provide backup solutions to companies
and individual collectors, that would be very useful.
Henry
Devin Monnens wrote:
> You can certainly quote me, but I don't think this is a polished
> guide. I seriously think we need one as well as a discussion on what
> would be the methods for backing up older games and CDs. The trouble
> though is that this might make it seem like we are encouraging
> software piracy rather than trying to determine how an archive might
> go about something like this. Otherwise, an 800-disc backup would be
> an excellent case study.
>
> On Fri, Sep 25, 2009 at 10:55 AM, Andrew Armstrong
> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>
> Not to be pedantic, but you both did read my email right?
>
> "I'd suggest /*adding*/" (third paragraph, first sentence)
>
> ...refers to Mikes Python script. It'd be trivial to add a
> conversion line (assuming FFMPEG) to do a simple mp3 conversion in
> __addition__ to the FLAC/Apple lossless creation ;) I did say this
> was in addition to the FLAC, and typically if the file structure
> was setup correctly, it'd just make accessing the files trivial to
> quickly listen to or use. I hope this absolves me from this
> perceived notion I am completely insane. Probably wasn't too clear.
>
> Good overview Devin (I'll check out your links too :) ), want to
> write it up for the wiki? :P Or do you mind being quoted? I don't
> want to list the technical aspects of formats (we have Mike's
> brilliant wiki to link to for that), but the whys for videogame
> and digital file preservation is a good thing to get noted down
> somewhere, and a mini-manual "how to" and "suggested ways" would
> be good to point people towards. As for CD file dumps, they can
> work, depending on the game - some don't like being installed from
> a random folder and need the CD as an ISO (or rather, it likely
> just needs the CD in a drive for copy protection checking). Will
> have to see if Daemon Tools and other sites has more in depth
> information on the copy protection aspects on released games.
> Won't likely apply to Mike's collection anyway :)
>
> Andrew
>
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>
>
>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
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--
Henry Lowood, Ph.D.
Curator for History of Science & Technology Collections;
Film & Media Collections
HRG, Green Library, 557 Escondido Mall
Stanford University Libraries
Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
<http://www.stanford.edu/%7Elowood>
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