[game_preservation] PDP-5 Emulation
Devin Monnens
dmonnens at gmail.com
Thu Apr 8 14:16:14 EDT 2010
Yeah, I can upload it...there's just understandably something cool
about being the first person in 35 years to play this ;-) I can upload
it in the next day or two.
Sent from my iPhone
On Apr 8, 2010, at 12:03 PM, Andrew Armstrong <andrew at aarmstrong.org>
wrote:
> I could ask at the National Museum of Computing in the UK, am going
> there again (and restarting my volunteering I hope) this weekend. I
> am sure they have some PDP machines, not sure which ones but I am
> sure I can take along the specs and see, not sure about the scope
> though. If no one knows in person I'll ask on their mailing list,
> there's a few people who might have the know-how or possibly have
> emulator information.
>
> Do you think you'd be able to put the text format online for use, I
> mean, since you can't exactly get to the UK if I did happen to find
> the museum has a working model that would (potentially) run it?
>
> Andrew
>
> On 08/04/2010 03:56, Devin Monnens wrote:
>>
>> I have transcribed ICBM into text format. There were a few areas of
>> the printout that were a little too blurried for me to make them
>> out with 100% accuracy, but I have a 95% confidence that the code
>> is accurate. This is a graphical game that ran on the PDP-5. I
>> don't think it will run on a PDP-8, as the catalog number is 5-277,
>> which suggests to me it uses just the PDP-5. In any event, here are
>> the hardware requirements:
>>
>> 4K PDP-5, ASR33, Type 34 Scope Display
>> Source Language: PAL III [assembly]
>>
>> Trouble is, there aren't any PDP-5 emulators out there, and I can't
>> find any PDP-8 emulators that supports a scope. Hadn't considered
>> that part... Does anyone here know anything about PDP-5/8
>> emulation? I would like to try and get this thing running...
>>
>> --
>> Devin Monnens
>> www.deserthat.com
>>
>> The sleep of Reason produces monsters.
>>
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>
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