[game_preservation] Game Canon
Henry Lowood
lowood at stanford.edu
Tue Aug 3 14:33:20 EDT 2010
Andrew,
Funny you should ask. I just wrote a small section of our project report
(Preserving Virtual Worlds) about this project. Yes, the issue on the
table is how to keep the Canon going. I do have some interest from a
community site that I need to follow up on, and I am also going to
suggest in our report that perhaps Library of Congress could consider a
connection. They do have an explicit connection to the National Film
Registry here through their Film Preservation Committee.
All along, the idea was to make this a continuing list of titles (not
just a single list of 10), with an eye to providing a "canon" for
preservation and selection activities, much like the film registry
projects around the world.
Henry
On 8/3/2010 10:34 AM, Andrew Armstrong wrote:
> Hey all,
>
> Should get back myself to thinking more about games and so forth -
> history wise - since currently all I'm doing it hard labour trying to
> sort parts of the UK's National Museum of Computing.
>
> Recently saw a link to a list of Game Canon - from a book appendix
> from 2008 - which reminded me of the SIG's attempt at it -
> http://gameshelf.jmac.org/books/canon.html
>
> Interesting reading; but in any case, should we get that restarted
> again? Or actively work on any projects between ourselves besides what
> small things me and Devin randomly do? It'd be interesting to utilize
> who is here if anyone has any time to put forward; I know we've
> randomly discussed things at GDC (although it seems the notes from
> 2010 have not materialized just yet, although I forgot myself :) ) but
> it's a bit more work to get something done.
>
> In any case, should we start some kind of informal list of game canon
> entries - notably with our own comments on each one - since Canon
> lists like the one above typically have a lot more recent games which
> do a disservice to the pioneers and in fact sometimes is oddly wrong
> or ignorant (even if the actual entries are okay to describe as good
> game examples) - for instance, in that list we've got StarCraft as the
> genre-defining strategic combat game - yet ignoring many previous much
> more important RTS games like Command and Conquer (and Dune) which
> literally defined the genre conventions, including the majority of
> StarCraft's.
>
> Andrew
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--
Henry Lowood
Curator for History of Science& Technology Collections;
Film& Media Collections
HRG, Green Library, 557 Escondido Mall
Stanford University Libraries, Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
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