[game_preservation] Game Canon
Devin Monnens
dmonnens at gmail.com
Mon Aug 9 13:41:39 EDT 2010
I haven't played 1000 games. I don't think there's too many people who have.
It might be more useful to have a 100 list say, as that's much easier to go
through - though obviously not as extensive.
On Mon, Aug 9, 2010 at 10:27 AM, Henry Lowood <lowood at stanford.edu> wrote:
> That is a long bucket list! I guess the author is claiming to have played
> all of them, though.
>
> Henry
>
>
> On 8/8/2010 11:49 AM, Jan Baart wrote:
>
> There's also this upcoming effort:
>
> http://www.amazon.co.uk/1001-Video-Games-Must-Before/dp/0789320908
>
> Jan
>
> Rowan,
>
> You probably know this, but a mini-version of such a book exists, published
> (which is interesting in itself) by the BFI:
>
> http://www.amazon.com/100-Videogames-BFI-Screen-Guides/dp/1844571629
>
> And of course, we know the authors ...
>
> Henry
>
> On 8/3/2010 5:58 PM, Rowan Kaiser wrote:
>
> The main way that I think canons or Halls of Fame or lists of best ever
> work is if there's some kind of lens. Simple subjectivity is one way to go
> about it, but there are other ways. The initial list you linked to, Andrew,
> had a fairly interesting one in that it seemed to be aimed at aspiring
> designers. This allows bad games as well as good on the list,
> entertainingly. It had some organizational and editorial problems, but I
> think that's a fascinating concept, especially as it brings in non-video
> games.
>
> One idea that I've had for a long time is an encyclopedia of video games.
> But not like a Britannica or World Book where it's ostensibly a collection
> of facts presented in a neutral voice, but like some of the film
> encyclopedias which present a series of essays on each of their subjects.
> This allows for more interesting opinions, more diverse forms of writing or
> argument, and, at least conceptually, a sort of user-generated canon. Maybe
> I don't care about, say, The Legend of Dragoon, but one of its fans can
> write convincingly about why it's interesting or important. Likewise, a game
> like Starcraft is important in completely different ways to completely
> different people. One essay could talk about its role in competitive gaming,
> while another focuses on its interesting use of narrative for a strategy
> game.
>
>
> Rowan
>
> On Tue, Aug 3, 2010 at 4:08 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
>
>> Replying to everyone here at once; I agree with everyone! Firstly; Canon
>> should be expansive - why not if we can do so? :D However, the degree which
>> it is classified Canon is just so that it isn't *everything*, and
>> probably it'd take both influential (ala Bill and Matts work, although their
>> website goes a lot deeper!) and the pioneers and tech instigators. Like
>> other technology mediums, there is a lot of good first attempts, with the
>> polishers really shining it later for real use, but both are important.
>>
>> Secondly; that list was just an example which sprung this idea again -
>> that there are tons of appendixes and short lists of games without the kind
>> of historical context most people here recognise, thus have massive flaws.
>> Daikatana? Trespasser? Both perhaps good examples of some really poor
>> design, even if it tries to pioneer some aspect or other, but otherwise only
>> interesting at all in how bad they are. Even Lets Play's of these games are
>> notorious! Not quite canon material perhaps, but it does depend...they'd
>> have their place but it'd be low down the list.
>>
>> The IGN list is actually surprisingly interesting for noting the pioneers
>> and influencers, even if it is very boring, and also oddly not really
>> complete or in depth (it again is like a book appendix, and has similar
>> issues with the choices in games perhaps, but so does anything!).
>>
>> Thirdly; That is great news Henry that you've still got it on your mind.
>> I'm certainly up for helping whatever effort. It would be the case that a
>> great step would be to get the LoC to consider games properly. I could check
>> out the UK scene on it too, and I am sure some other European institutions
>> might be interested since they preserve films but not games as such (we can
>> assume the actual game museums/archives will protect them but they of course
>> need to be notified of these important games too :) so a list is always
>> good). Even just getting them on board to protect the actual media if not
>> much ephemera would work wonders for posterity.
>>
>> In any case, glad there is some interest, however minor! I think the
>> easiest part for many people is arguing why a game is really, really
>> important in a good way - which is the major first step. I said perhaps
>> start small, and this is mainly because if anything, the IGN list shows that
>> even a small few-paragraph description of "why" is a good starting point for
>> further investigation.
>>
>> Andrew
>>
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>
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> --
> Henry Lowood
> Curator for History of Science & Technology Collections;
> Film & Media Collections
> HRG, Green Library, 557 Escondido Mall
> Stanford University Libraries, Stanford CA 94305-6004
> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>
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>
> --
> Henry Lowood
> Curator, History of Science & Technology Collections;
> Film & Media Collections
> HRG, Green Library, 557 Escondido Mall
> 650-723-4602; lowood at stanford.edu
> http://www.stanford.edu/~lowood
>
>
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--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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