[game_preservation] Game Canon

Henry Lowood lowood at stanford.edu
Mon Aug 9 12:27:11 EDT 2010


That is a long bucket list! I guess the author is claiming to have
played all of them, though.

Henry

On 8/8/2010 11:49 AM, Jan Baart wrote:

> There's also this upcoming effort:

>

> http://www.amazon.co.uk/1001-Video-Games-Must-Before/dp/0789320908

>

> Jan

>> Rowan,

>>

>> You probably know this, but a mini-version of such a book exists,

>> published (which is interesting in itself) by the BFI:

>>

>> http://www.amazon.com/100-Videogames-BFI-Screen-Guides/dp/1844571629

>>

>> And of course, we know the authors ...

>>

>> Henry

>>

>> On 8/3/2010 5:58 PM, Rowan Kaiser wrote:

>>> The main way that I think canons or Halls of Fame or lists of best

>>> ever work is if there's some kind of lens. Simple subjectivity is

>>> one way to go about it, but there are other ways. The initial list

>>> you linked to, Andrew, had a fairly interesting one in that it

>>> seemed to be aimed at aspiring designers. This allows bad games as

>>> well as good on the list, entertainingly. It had some organizational

>>> and editorial problems, but I think that's a fascinating concept,

>>> especially as it brings in non-video games.

>>>

>>> One idea that I've had for a long time is an encyclopedia of video

>>> games. But not like a Britannica or World Book where it's ostensibly

>>> a collection of facts presented in a neutral voice, but like some of

>>> the film encyclopedias which present a series of essays on each of

>>> their subjects. This allows for more interesting opinions, more

>>> diverse forms of writing or argument, and, at least conceptually, a

>>> sort of user-generated canon. Maybe I don't care about, say, The

>>> Legend of Dragoon, but one of its fans can write convincingly about

>>> why it's interesting or important. Likewise, a game like Starcraft

>>> is important in completely different ways to completely different

>>> people. One essay could talk about its role in competitive gaming,

>>> while another focuses on its interesting use of narrative for a

>>> strategy game.

>>>

>>>

>>> Rowan

>>>

>>> On Tue, Aug 3, 2010 at 4:08 PM, Andrew Armstrong

>>> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:

>>>

>>> Replying to everyone here at once; I agree with everyone!

>>> Firstly; Canon should be expansive - why not if we can do so? :D

>>> However, the degree which it is classified Canon is just so that

>>> it isn't /everything/, and probably it'd take both influential

>>> (ala Bill and Matts work, although their website goes a lot

>>> deeper!) and the pioneers and tech instigators. Like other

>>> technology mediums, there is a lot of good first attempts, with

>>> the polishers really shining it later for real use, but both are

>>> important.

>>>

>>> Secondly; that list was just an example which sprung this idea

>>> again - that there are tons of appendixes and short lists of

>>> games without the kind of historical context most people here

>>> recognise, thus have massive flaws. Daikatana? Trespasser? Both

>>> perhaps good examples of some really poor design, even if it

>>> tries to pioneer some aspect or other, but otherwise only

>>> interesting at all in how bad they are. Even Lets Play's of

>>> these games are notorious! Not quite canon material perhaps, but

>>> it does depend...they'd have their place but it'd be low down

>>> the list.

>>>

>>> The IGN list is actually surprisingly interesting for noting the

>>> pioneers and influencers, even if it is very boring, and also

>>> oddly not really complete or in depth (it again is like a book

>>> appendix, and has similar issues with the choices in games

>>> perhaps, but so does anything!).

>>>

>>> Thirdly; That is great news Henry that you've still got it on

>>> your mind. I'm certainly up for helping whatever effort. It

>>> would be the case that a great step would be to get the LoC to

>>> consider games properly. I could check out the UK scene on it

>>> too, and I am sure some other European institutions might be

>>> interested since they preserve films but not games as such (we

>>> can assume the actual game museums/archives will protect them

>>> but they of course need to be notified of these important games

>>> too :) so a list is always good). Even just getting them on

>>> board to protect the actual media if not much ephemera would

>>> work wonders for posterity.

>>>

>>> In any case, glad there is some interest, however minor! I think

>>> the easiest part for many people is arguing why a game is

>>> really, really important in a good way - which is the major

>>> first step. I said perhaps start small, and this is mainly

>>> because if anything, the IGN list shows that even a small

>>> few-paragraph description of "why" is a good starting point for

>>> further investigation.

>>>

>>> Andrew

>>>

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>>>

>>>

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>>

>> --

>> Henry Lowood

>> Curator for History of Science& Technology Collections;

>> Film& Media Collections

>> HRG, Green Library, 557 Escondido Mall

>> Stanford University Libraries, Stanford CA 94305-6004

>> 650-723-4602;lowood at stanford.edu;http://www.stanford.edu/~lowood

>>

>>

>>

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>

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--
Henry Lowood
Curator, History of Science& Technology Collections;
Film& Media Collections
HRG, Green Library, 557 Escondido Mall
650-723-4602; lowood at stanford.edu
http://www.stanford.edu/~lowood

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