[game_preservation] Game Canon

Henry Lowood lowood at stanford.edu
Mon Aug 9 15:40:53 EDT 2010


It's an interesting question. There are some games I would recommend in
a general way, but cannot claim to have played them seriously. I
doubt that I could give more than a few dozen deeply-felt
recommendations -- games that I played intensively, value, and feel my
reader should play "before you die."

Henry

On 8/9/2010 11:14 AM, Rowan Kaiser wrote:

> It's an editor with several contributors. I know at least one of them.

> It does make me wonder how many games I've played, and how many of

> them I could recommend.

>

> Rowan

>

> On Mon, Aug 9, 2010 at 10:43 AM, Henry Lowood <lowood at stanford.edu

> <mailto:lowood at stanford.edu>> wrote:

>

> Devin,

>

> I agree -- it's difficult to see how anyone could play through

> that many games.

>

> Henry

>

>

> On 8/9/2010 10:41 AM, Devin Monnens wrote:

>> I haven't played 1000 games. I don't think there's too many

>> people who have. It might be more useful to have a 100 list say,

>> as that's much easier to go through - though obviously not as

>> extensive.

>>

>> On Mon, Aug 9, 2010 at 10:27 AM, Henry Lowood

>> <lowood at stanford.edu <mailto:lowood at stanford.edu>> wrote:

>>

>> That is a long bucket list! I guess the author is claiming

>> to have played all of them, though.

>>

>> Henry

>>

>>

>> On 8/8/2010 11:49 AM, Jan Baart wrote:

>>> There's also this upcoming effort:

>>>

>>> http://www.amazon.co.uk/1001-Video-Games-Must-Before/dp/0789320908

>>>

>>> Jan

>>>> Rowan,

>>>>

>>>> You probably know this, but a mini-version of such a book

>>>> exists, published (which is interesting in itself) by the BFI:

>>>>

>>>> http://www.amazon.com/100-Videogames-BFI-Screen-Guides/dp/1844571629

>>>>

>>>> And of course, we know the authors ...

>>>>

>>>> Henry

>>>>

>>>> On 8/3/2010 5:58 PM, Rowan Kaiser wrote:

>>>>> The main way that I think canons or Halls of Fame or lists

>>>>> of best ever work is if there's some kind of lens. Simple

>>>>> subjectivity is one way to go about it, but there are

>>>>> other ways. The initial list you linked to, Andrew, had a

>>>>> fairly interesting one in that it seemed to be aimed at

>>>>> aspiring designers. This allows bad games as well as good

>>>>> on the list, entertainingly. It had some organizational

>>>>> and editorial problems, but I think that's a fascinating

>>>>> concept, especially as it brings in non-video games.

>>>>>

>>>>> One idea that I've had for a long time is an encyclopedia

>>>>> of video games. But not like a Britannica or World Book

>>>>> where it's ostensibly a collection of facts presented in a

>>>>> neutral voice, but like some of the film encyclopedias

>>>>> which present a series of essays on each of their

>>>>> subjects. This allows for more interesting opinions, more

>>>>> diverse forms of writing or argument, and, at least

>>>>> conceptually, a sort of user-generated canon. Maybe I

>>>>> don't care about, say, The Legend of Dragoon, but one of

>>>>> its fans can write convincingly about why it's interesting

>>>>> or important. Likewise, a game like Starcraft is important

>>>>> in completely different ways to completely different

>>>>> people. One essay could talk about its role in competitive

>>>>> gaming, while another focuses on its interesting use of

>>>>> narrative for a strategy game.

>>>>>

>>>>>

>>>>> Rowan

>>>>>

>>>>> On Tue, Aug 3, 2010 at 4:08 PM, Andrew Armstrong

>>>>> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:

>>>>>

>>>>> Replying to everyone here at once; I agree with

>>>>> everyone! Firstly; Canon should be expansive - why not

>>>>> if we can do so? :D However, the degree which it is

>>>>> classified Canon is just so that it isn't

>>>>> /everything/, and probably it'd take both influential

>>>>> (ala Bill and Matts work, although their website goes

>>>>> a lot deeper!) and the pioneers and tech instigators.

>>>>> Like other technology mediums, there is a lot of good

>>>>> first attempts, with the polishers really shining it

>>>>> later for real use, but both are important.

>>>>>

>>>>> Secondly; that list was just an example which sprung

>>>>> this idea again - that there are tons of appendixes

>>>>> and short lists of games without the kind of

>>>>> historical context most people here recognise, thus

>>>>> have massive flaws. Daikatana? Trespasser? Both

>>>>> perhaps good examples of some really poor design, even

>>>>> if it tries to pioneer some aspect or other, but

>>>>> otherwise only interesting at all in how bad they are.

>>>>> Even Lets Play's of these games are notorious! Not

>>>>> quite canon material perhaps, but it does

>>>>> depend...they'd have their place but it'd be low down

>>>>> the list.

>>>>>

>>>>> The IGN list is actually surprisingly interesting for

>>>>> noting the pioneers and influencers, even if it is

>>>>> very boring, and also oddly not really complete or in

>>>>> depth (it again is like a book appendix, and has

>>>>> similar issues with the choices in games perhaps, but

>>>>> so does anything!).

>>>>>

>>>>> Thirdly; That is great news Henry that you've still

>>>>> got it on your mind. I'm certainly up for helping

>>>>> whatever effort. It would be the case that a great

>>>>> step would be to get the LoC to consider games

>>>>> properly. I could check out the UK scene on it too,

>>>>> and I am sure some other European institutions might

>>>>> be interested since they preserve films but not games

>>>>> as such (we can assume the actual game

>>>>> museums/archives will protect them but they of course

>>>>> need to be notified of these important games too :) so

>>>>> a list is always good). Even just getting them on

>>>>> board to protect the actual media if not much ephemera

>>>>> would work wonders for posterity.

>>>>>

>>>>> In any case, glad there is some interest, however

>>>>> minor! I think the easiest part for many people is

>>>>> arguing why a game is really, really important in a

>>>>> good way - which is the major first step. I said

>>>>> perhaps start small, and this is mainly because if

>>>>> anything, the IGN list shows that even a small

>>>>> few-paragraph description of "why" is a good starting

>>>>> point for further investigation.

>>>>>

>>>>> Andrew

>>>>>

>>>>> _______________________________________________

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>>>>>

>>>>>

>>>>>

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>>>>>

>>>>

>>>> --

>>>> Henry Lowood

>>>> Curator for History of Science& Technology Collections;

>>>> Film& Media Collections

>>>> HRG, Green Library, 557 Escondido Mall

>>>> Stanford University Libraries, Stanford CA 94305-6004

>>>> 650-723-4602;lowood at stanford.edu <mailto:lowood at stanford.edu>;http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>>>>

>>>>

>>>>

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>>>>

>>>

>>>

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>>

>> --

>> Henry Lowood

>> Curator, History of Science& Technology Collections;

>> Film& Media Collections

>> HRG, Green Library, 557 Escondido Mall

>> 650-723-4602;lowood at stanford.edu <mailto:lowood at stanford.edu>

>> http://www.stanford.edu/~lowood

>> <http://www.stanford.edu/%7Elowood>

>>

>>

>> _______________________________________________

>> game_preservation mailing list

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>>

>>

>>

>>

>> --

>> Devin Monnens

>> www.deserthat.com <http://www.deserthat.com>

>>

>> The sleep of Reason produces monsters.

>

> --

> Henry Lowood

> Curator, History of Science& Technology Collections;

> Film& Media Collections

> HRG, Green Library, 557 Escondido Mall

> 650-723-4602;lowood at stanford.edu <mailto:lowood at stanford.edu>

> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>

>

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> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>


--
Henry Lowood
Curator, History of Science& Technology Collections;
Film& Media Collections
HRG, Green Library, 557 Escondido Mall
650-723-4602; lowood at stanford.edu
http://www.stanford.edu/~lowood

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