[game_preservation] Game Canon
Henry Lowood
lowood at stanford.edu
Mon Aug 9 15:40:53 EDT 2010
It's an interesting question. There are some games I would recommend in
a general way, but cannot claim to have played them seriously. I
doubt that I could give more than a few dozen deeply-felt
recommendations -- games that I played intensively, value, and feel my
reader should play "before you die."
Henry
On 8/9/2010 11:14 AM, Rowan Kaiser wrote:
> It's an editor with several contributors. I know at least one of them.
> It does make me wonder how many games I've played, and how many of
> them I could recommend.
>
> Rowan
>
> On Mon, Aug 9, 2010 at 10:43 AM, Henry Lowood <lowood at stanford.edu
> <mailto:lowood at stanford.edu>> wrote:
>
> Devin,
>
> I agree -- it's difficult to see how anyone could play through
> that many games.
>
> Henry
>
>
> On 8/9/2010 10:41 AM, Devin Monnens wrote:
>> I haven't played 1000 games. I don't think there's too many
>> people who have. It might be more useful to have a 100 list say,
>> as that's much easier to go through - though obviously not as
>> extensive.
>>
>> On Mon, Aug 9, 2010 at 10:27 AM, Henry Lowood
>> <lowood at stanford.edu <mailto:lowood at stanford.edu>> wrote:
>>
>> That is a long bucket list! I guess the author is claiming
>> to have played all of them, though.
>>
>> Henry
>>
>>
>> On 8/8/2010 11:49 AM, Jan Baart wrote:
>>> There's also this upcoming effort:
>>>
>>> http://www.amazon.co.uk/1001-Video-Games-Must-Before/dp/0789320908
>>>
>>> Jan
>>>> Rowan,
>>>>
>>>> You probably know this, but a mini-version of such a book
>>>> exists, published (which is interesting in itself) by the BFI:
>>>>
>>>> http://www.amazon.com/100-Videogames-BFI-Screen-Guides/dp/1844571629
>>>>
>>>> And of course, we know the authors ...
>>>>
>>>> Henry
>>>>
>>>> On 8/3/2010 5:58 PM, Rowan Kaiser wrote:
>>>>> The main way that I think canons or Halls of Fame or lists
>>>>> of best ever work is if there's some kind of lens. Simple
>>>>> subjectivity is one way to go about it, but there are
>>>>> other ways. The initial list you linked to, Andrew, had a
>>>>> fairly interesting one in that it seemed to be aimed at
>>>>> aspiring designers. This allows bad games as well as good
>>>>> on the list, entertainingly. It had some organizational
>>>>> and editorial problems, but I think that's a fascinating
>>>>> concept, especially as it brings in non-video games.
>>>>>
>>>>> One idea that I've had for a long time is an encyclopedia
>>>>> of video games. But not like a Britannica or World Book
>>>>> where it's ostensibly a collection of facts presented in a
>>>>> neutral voice, but like some of the film encyclopedias
>>>>> which present a series of essays on each of their
>>>>> subjects. This allows for more interesting opinions, more
>>>>> diverse forms of writing or argument, and, at least
>>>>> conceptually, a sort of user-generated canon. Maybe I
>>>>> don't care about, say, The Legend of Dragoon, but one of
>>>>> its fans can write convincingly about why it's interesting
>>>>> or important. Likewise, a game like Starcraft is important
>>>>> in completely different ways to completely different
>>>>> people. One essay could talk about its role in competitive
>>>>> gaming, while another focuses on its interesting use of
>>>>> narrative for a strategy game.
>>>>>
>>>>>
>>>>> Rowan
>>>>>
>>>>> On Tue, Aug 3, 2010 at 4:08 PM, Andrew Armstrong
>>>>> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>>>>>
>>>>> Replying to everyone here at once; I agree with
>>>>> everyone! Firstly; Canon should be expansive - why not
>>>>> if we can do so? :D However, the degree which it is
>>>>> classified Canon is just so that it isn't
>>>>> /everything/, and probably it'd take both influential
>>>>> (ala Bill and Matts work, although their website goes
>>>>> a lot deeper!) and the pioneers and tech instigators.
>>>>> Like other technology mediums, there is a lot of good
>>>>> first attempts, with the polishers really shining it
>>>>> later for real use, but both are important.
>>>>>
>>>>> Secondly; that list was just an example which sprung
>>>>> this idea again - that there are tons of appendixes
>>>>> and short lists of games without the kind of
>>>>> historical context most people here recognise, thus
>>>>> have massive flaws. Daikatana? Trespasser? Both
>>>>> perhaps good examples of some really poor design, even
>>>>> if it tries to pioneer some aspect or other, but
>>>>> otherwise only interesting at all in how bad they are.
>>>>> Even Lets Play's of these games are notorious! Not
>>>>> quite canon material perhaps, but it does
>>>>> depend...they'd have their place but it'd be low down
>>>>> the list.
>>>>>
>>>>> The IGN list is actually surprisingly interesting for
>>>>> noting the pioneers and influencers, even if it is
>>>>> very boring, and also oddly not really complete or in
>>>>> depth (it again is like a book appendix, and has
>>>>> similar issues with the choices in games perhaps, but
>>>>> so does anything!).
>>>>>
>>>>> Thirdly; That is great news Henry that you've still
>>>>> got it on your mind. I'm certainly up for helping
>>>>> whatever effort. It would be the case that a great
>>>>> step would be to get the LoC to consider games
>>>>> properly. I could check out the UK scene on it too,
>>>>> and I am sure some other European institutions might
>>>>> be interested since they preserve films but not games
>>>>> as such (we can assume the actual game
>>>>> museums/archives will protect them but they of course
>>>>> need to be notified of these important games too :) so
>>>>> a list is always good). Even just getting them on
>>>>> board to protect the actual media if not much ephemera
>>>>> would work wonders for posterity.
>>>>>
>>>>> In any case, glad there is some interest, however
>>>>> minor! I think the easiest part for many people is
>>>>> arguing why a game is really, really important in a
>>>>> good way - which is the major first step. I said
>>>>> perhaps start small, and this is mainly because if
>>>>> anything, the IGN list shows that even a small
>>>>> few-paragraph description of "why" is a good starting
>>>>> point for further investigation.
>>>>>
>>>>> Andrew
>>>>>
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>>>>>
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>>>>
>>>> --
>>>> Henry Lowood
>>>> Curator for History of Science& Technology Collections;
>>>> Film& Media Collections
>>>> HRG, Green Library, 557 Escondido Mall
>>>> Stanford University Libraries, Stanford CA 94305-6004
>>>> 650-723-4602;lowood at stanford.edu <mailto:lowood at stanford.edu>;http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>>>>
>>>>
>>>>
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>>>
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>>
>> --
>> Henry Lowood
>> Curator, History of Science& Technology Collections;
>> Film& Media Collections
>> HRG, Green Library, 557 Escondido Mall
>> 650-723-4602;lowood at stanford.edu <mailto:lowood at stanford.edu>
>> http://www.stanford.edu/~lowood
>> <http://www.stanford.edu/%7Elowood>
>>
>>
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>>
>>
>>
>>
>> --
>> Devin Monnens
>> www.deserthat.com <http://www.deserthat.com>
>>
>> The sleep of Reason produces monsters.
>
> --
> Henry Lowood
> Curator, History of Science& Technology Collections;
> Film& Media Collections
> HRG, Green Library, 557 Escondido Mall
> 650-723-4602;lowood at stanford.edu <mailto:lowood at stanford.edu>
> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>
>
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>
>
--
Henry Lowood
Curator, History of Science& Technology Collections;
Film& Media Collections
HRG, Green Library, 557 Escondido Mall
650-723-4602; lowood at stanford.edu
http://www.stanford.edu/~lowood
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