[game_preservation] 1Up's article on game mechanics
Andrew Armstrong
andrew at aarmstrong.org
Thu Dec 16 15:26:08 EST 2010
Nice work on that, fun read about the people selling it, although not
being alive at the time the more obvious nostalgia inducing parts
obviously didn't quite work :D hehehe!
Getting the people who don't just develop games to comment does make for
interesting reading.
Thing with anniversaries is you do like every 5 years (10 years, 15, 20,
25, etc.), meaning every year is packed with pretty repetitive favourite
ones; although I've no idea how best to change that except perhaps
spreading them out some more as the histories get longer.
Andrew
On 16/12/2010 19:52, Frank Cifaldi wrote:
> Yeah, I've been doing a lot of research trying to organize a
> substantial "This Day in History" starting January 1, so the
> anniversary part is covered. I like retrospective interviews too but
> they're pretty expensive from both a resource and actual money
> perspective, but I agree with you, they're my favorite. Here's mine on
> the NES launch, I forget if it made the rounds on this list:
>
> http://www.1up.com/do/feature?cId=3182029
>
> On Thu, Dec 16, 2010 at 11:45 AM, Andrew Armstrong
> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>
> There's always an anniversary or something going on, I'm sure
> we'll have some ideas, hehe :) (I personally like retrospectives
> on the development of old games - interviews, etc.) but good to
> know there will be more articles - this one was a fun read even if
> some of them are a bit odd, more the fact referring to the
> "firsts" rather then the "not firsts" is good.
>
> Andrew
>
>
> On 16/12/2010 18:25, Frank Cifaldi wrote:
>> Incidentally, I just took over the features department on 1UP
>> this week, and I'm going to run more historically interesting
>> content like this in the future. If anyone here wants to be
>> involved or even wants to just toss ideas around for
>> articles/video/etc. that might further our cause, let me know!
>>
>> On Thu, Dec 16, 2010 at 8:44 AM, Devin Monnens
>> <dmonnens at gmail.com <mailto:dmonnens at gmail.com>> wrote:
>>
>> Well, looks like SOMEBODY found out about the history of The
>> Sumerian Game from what I was researching! Guess I should
>> write up a short article before somebody else gets confused!
>> However, most people are familiar with Ahl's port because
>> that was the most widely-distributed version.
>>
>> http://www.1up.com/do/feature?cId=3182752
>>
>> The interesting thing about citing games like this is very
>> few of them you can say have physical ties to the games they
>> discuss. I think The Sumerian Game is one because Hamurabi
>> was cited as an inspiration to Civilization. The others? They
>> were big in the lab, but didn't get played by many people
>> outside of that and so did not have a chance to inspire
>> future designers. The big games mentioned as being 'beaten
>> by' such-and-such were on the other hand mostly far more
>> influential because they were played by more people -
>> specifically by more designers. So in this reading, it
>> doesn't matter how many people played the game so long as it
>> was played by people who were making more games so they could
>> draw inspiration from it :)
>>
>> -Devin
>>
>> --
>> Devin Monnens
>> www.deserthat.com <http://www.deserthat.com>
>>
>> The sleep of Reason produces monsters.
>>
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