[game_preservation] 1Up's article on game mechanics
Frank Cifaldi
fcifaldi at gmail.com
Thu Dec 16 14:52:49 EST 2010
Yeah, I've been doing a lot of research trying to organize a substantial
"This Day in History" starting January 1, so the anniversary part is
covered. I like retrospective interviews too but they're pretty expensive
from both a resource and actual money perspective, but I agree with you,
they're my favorite. Here's mine on the NES launch, I forget if it made the
rounds on this list:
http://www.1up.com/do/feature?cId=3182029
On Thu, Dec 16, 2010 at 11:45 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> There's always an anniversary or something going on, I'm sure we'll have
> some ideas, hehe :) (I personally like retrospectives on the development of
> old games - interviews, etc.) but good to know there will be more articles -
> this one was a fun read even if some of them are a bit odd, more the fact
> referring to the "firsts" rather then the "not firsts" is good.
>
> Andrew
>
>
> On 16/12/2010 18:25, Frank Cifaldi wrote:
>
> Incidentally, I just took over the features department on 1UP this week,
> and I'm going to run more historically interesting content like this in the
> future. If anyone here wants to be involved or even wants to just toss ideas
> around for articles/video/etc. that might further our cause, let me know!
>
> On Thu, Dec 16, 2010 at 8:44 AM, Devin Monnens <dmonnens at gmail.com> wrote:
>
>> Well, looks like SOMEBODY found out about the history of The Sumerian Game
>> from what I was researching! Guess I should write up a short article before
>> somebody else gets confused! However, most people are familiar with Ahl's
>> port because that was the most widely-distributed version.
>>
>> http://www.1up.com/do/feature?cId=3182752
>>
>> The interesting thing about citing games like this is very few of them you
>> can say have physical ties to the games they discuss. I think The Sumerian
>> Game is one because Hamurabi was cited as an inspiration to Civilization.
>> The others? They were big in the lab, but didn't get played by many people
>> outside of that and so did not have a chance to inspire future designers.
>> The big games mentioned as being 'beaten by' such-and-such were on the other
>> hand mostly far more influential because they were played by more people -
>> specifically by more designers. So in this reading, it doesn't matter how
>> many people played the game so long as it was played by people who were
>> making more games so they could draw inspiration from it :)
>>
>> -Devin
>>
>> --
>> Devin Monnens
>> www.deserthat.com
>>
>> The sleep of Reason produces monsters.
>>
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>
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