[game_preservation] Game preservation publicity
Devin Monnens
dmonnens at gmail.com
Tue Dec 21 13:24:40 EST 2010
Nice!
Actually, there was also a big panel at the DiGRA Japan conference. I am
trying to get a report on it from one of the attendees, but it sounds like
the material will be posted online. I will say the White Paper was quoted on
the panel.
Also, there was a panel where designers of early Japanese arcade games
talked. However, this report is entirely in Japanese. Still, there are some
really great photographs here.
http://www.4gamer.net/games/042/G004287/20101219004/
-Devin
On Tue, Dec 21, 2010 at 10:57 AM, Vowell, Zach <zvowell at austin.utexas.edu>wrote:
>
> I managed to steer a reporter towards Preserving Virtual Worlds, and he
> actually ended quoting the final report! The article in general is an
> update on the UT Videogame Archive, and ran in the Austin
> American-Statesman’s “TechMonday” section:
>
>
> http://www.statesman.com/business/ut-archive-preserving-video-game-history-1133582.html
>
>
> Happy holidays!
>
>
> Zach
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20101221/05001b5b/attachment.html>
More information about the game_preservation
mailing list