[game_preservation] Frank Cifaldi's preservation article on 1Up
Andrew Armstrong
andrew at aarmstrong.org
Sat Jan 9 15:28:42 EST 2010
I think (and I don't want to second guess him, he's on this list I
think) but it's the scope and size of the institution, and the rigor of
preserving the materials, and the fact that almost no game company
actively preserves anything they make with a 3rd party, whereas film
places I bet have agreements for providing a copy of their films when
they are released into the archives properly, as well as the archives
having copies of their digital and non-digital film stocks as necessary.
I also think the game archives are a lot smaller, just the way it is
really, and without a large amount of money there's not much that could
change that.
Andrew
On 09/01/2010 20:09, Devin Monnens wrote:
> Well here's a question then: what exactly do we need to get to the
> level of a UCLA or ASIFA preservation and archive group? Stanford and
> UT Austin are getting there (as is the LoC), but what types of
> resources and recognition do we need? I also suppose, how does this
> compare with film archival after the first 30-40 of the medium (which
> is about where we're at in terms of commercial games).
>
> I mean, you look at commercial films (1890 is a good benchmark) and 25
> years into that there was Birth of a Nation (1914) and then you
> compare that with games, we have Super Mario 64 (1996) (and in terms
> of narrative, say...Planescape and MGS? And hey, at least none of
> these are viewed as racist today!). You know, I think that's a pretty
> good comparison, but I think we could do a little better for making
> games that explore history and culture (kind of hard since games are
> made to entertain, part of the reason why I say Shigeru Miyamoto is
> more the Buster Keaton of videogames rather than the Spielberg).
>
> On Sat, Jan 9, 2010 at 12:26 PM, Andrew Armstrong
> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>
> "As much as I wish this weren't true, widely distributing an
> unreleased game in pirated form over the Internet is the only
> method of preservation that I trust, at least for now. There is no
> equivalent of, say, a UCLA Film & Television Archive or an
> ASIFA-Hollywood for videogames. Certainly we have the beginnings
> of equivalent institutions -- the archives at Stanford and UT
> Austin for example are off to tremendous starts -- but the
> resources and industry recognition just aren't there yet, at least
> to my satisfaction."
>
> A shame this is basically true still - there just isn't the
> resources around, and the standards and concentrated effort just
> sadly isn't present, at least as far as I know! (if it is present
> but hidden, that's just as bad!)
>
> Interesting reasons laid down to justify it, although I don't
> think anyone here would need convincing. :)
>
> Andrew
>
>
> On 09/01/2010 16:45, Devin Monnens wrote:
>> Nobody's reported on this here, but there's an article on backing
>> up beta and unreleased games.
>>
>> http://www.1up.com/do/feature?cId=3177520
>>
>> --
>> Devin Monnens
>> www.deserthat.com <http://www.deserthat.com>
>>
>> The sleep of Reason produces monsters.
>>
>>
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>
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>
>
>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
>
>
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>
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