[game_preservation] Frank Cifaldi's preservation article on 1Up
Devin Monnens
dmonnens at gmail.com
Sat Jan 9 23:39:21 EST 2010
20 years ago today, eh? Have you been here?
http://www.slightlydark.com/
<http://www.slightlydark.com/>They've been running a series of albums
release 20 years ago that day since last January.
On Sat, Jan 9, 2010 at 7:51 PM, Frank Cifaldi <fcifaldi at gmail.com> wrote:
> Don't get me started on release dates. I'm starting a series for 1UP where
> I look back at what was happening 20 years ago every month, and game release
> dates (outside of the aforementioned Nintendo database) are extremely hard
> to come by. I've thought about contacting stores myself, I wonder if Toys R
> Us would be willing to provide that sort of information?
>
> Oh and thanks for the kind words on the article. Obviously it's only
> touching on one very specific aspect of game preservation, but I'd still
> argue it's the most important part to focus on right now due to a
> combination of being rare, volatile, and information-dense. Hopefully I got
> that point across in the text.
>
>
> On Sat, Jan 9, 2010 at 2:43 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
>
>> Cool, nice website, thanks for pointing it out :) that kind of information
>> (along with the dumps and so forth) as Frank has said needs mirroring.
>> Perhaps some nearby archive would be willing to help in that regard. Nice
>> work by Matt and Curt! :)
>>
>> Don't we just know companies don't have archives - but they also don't
>> have the working relationship to start archives or actually preserve any
>> material they have in the future. :( We should seek to change that whenever
>> possible, but it costs money of course...
>>
>> Release dates are basic information you'd hope they keep records of
>> (shipping accounts, store release dates, marketing posters would all have it
>> right?). I think we'd find more reliable information going to the shops and
>> stores and asking them sometimes, in fact it's something I'd not mind trying
>> on stores in the UK. I'm sure they keep release date information better then
>> manufacturers/producers of things do.
>>
>> Andrew
>>
>>
>> On 09/01/2010 22:05, Martin Goldberg wrote:
>>
>>> Well, I can say on the Atari related front there's a number of people
>>> making efforts to those route. Matt Reichert is probably the most
>>> well known and active - http://atariprotos.com/. He routinely dumps
>>> and archives protos, unreleased games, and such and is someone I'd
>>> consider an expert in those regards.
>>>
>>> There's also my partner Curt Vendel, who has the largest Atari related
>>> archive including mainframe backups, engineering schematics, internal
>>> documentation, protos, source code, artwork, etc. In fact the current
>>> Atari has him on retainer for resources whenever they need it. He
>>> just provided all the cabinet artwork and other related resources for
>>> the Atari games in Microsoft's just announced virtual game room.
>>>
>>> That brings to mind another issue with regards to preservation - when
>>> you're talking about older companies and brands, a lot of them simply
>>> don't have the proper archives or their own material either,
>>> regardless of 3rd party.
>>>
>>> A related historical example - I remember a recent research spat
>>> getting down the actual US release date of Super Mario Bros. The
>>> current Nintendo (where almost nobody is left form the "old days" had
>>> it listed as 1985 and a US launch title. This contradicted direct
>>> interviews with Minoru Arakawa, Howard Lincoln, and Howard Phillips
>>> were they stated it was not ready for the New York test market launch.
>>> I worked my way through NOA (both through the PR dept. and tech.
>>> support) and nobody could give me an answer for the discrepancy other
>>> than "that's what's listed here in the databse". Apparently they have
>>> a company wide database where they defer to for any historical
>>> information.
>>>
>>>
>>> Marty
>>>
>>> On Sat, Jan 9, 2010 at 2:28 PM, Andrew Armstrong<andrew at aarmstrong.org>
>>> wrote:
>>>
>>>
>>>> I think (and I don't want to second guess him, he's on this list I
>>>> think)
>>>> but it's the scope and size of the institution, and the rigor of
>>>> preserving
>>>> the materials, and the fact that almost no game company actively
>>>> preserves
>>>> anything they make with a 3rd party, whereas film places I bet have
>>>> agreements for providing a copy of their films when they are released
>>>> into
>>>> the archives properly, as well as the archives having copies of their
>>>> digital and non-digital film stocks as necessary.
>>>>
>>>> I also think the game archives are a lot smaller, just the way it is
>>>> really,
>>>> and without a large amount of money there's not much that could change
>>>> that.
>>>>
>>>> Andrew
>>>>
>>>> On 09/01/2010 20:09, Devin Monnens wrote:
>>>>
>>>> Well here's a question then: what exactly do we need to get to the level
>>>> of
>>>> a UCLA or ASIFA preservation and archive group? Stanford and UT Austin
>>>> are
>>>> getting there (as is the LoC), but what types of resources and
>>>> recognition
>>>> do we need? I also suppose, how does this compare with film archival
>>>> after
>>>> the first 30-40 of the medium (which is about where we're at in terms of
>>>> commercial games).
>>>> I mean, you look at commercial films (1890 is a good benchmark) and 25
>>>> years
>>>> into that there was Birth of a Nation (1914) and then you compare that
>>>> with
>>>> games, we have Super Mario 64 (1996) (and in terms of narrative,
>>>> say...Planescape and MGS? And hey, at least none of these are viewed as
>>>> racist today!). You know, I think that's a pretty good comparison, but I
>>>> think we could do a little better for making games that explore history
>>>> and
>>>> culture (kind of hard since games are made to entertain, part of the
>>>> reason
>>>> why I say Shigeru Miyamoto is more the Buster Keaton of videogames
>>>> rather
>>>> than the Spielberg).
>>>>
>>>> On Sat, Jan 9, 2010 at 12:26 PM, Andrew Armstrong<andrew at aarmstrong.org
>>>> >
>>>> wrote:
>>>>
>>>>
>>>>> "As much as I wish this weren't true, widely distributing an unreleased
>>>>> game in pirated form over the Internet is the only method of
>>>>> preservation
>>>>> that I trust, at least for now. There is no equivalent of, say, a UCLA
>>>>> Film
>>>>> & Television Archive or an ASIFA-Hollywood for videogames. Certainly
>>>>> we have
>>>>> the beginnings of equivalent institutions -- the archives at Stanford
>>>>> and UT
>>>>> Austin for example are off to tremendous starts -- but the resources
>>>>> and
>>>>> industry recognition just aren't there yet, at least to my
>>>>> satisfaction."
>>>>>
>>>>> A shame this is basically true still - there just isn't the resources
>>>>> around, and the standards and concentrated effort just sadly isn't
>>>>> present,
>>>>> at least as far as I know! (if it is present but hidden, that's just as
>>>>> bad!)
>>>>>
>>>>> Interesting reasons laid down to justify it, although I don't think
>>>>> anyone
>>>>> here would need convincing. :)
>>>>>
>>>>> Andrew
>>>>>
>>>>> On 09/01/2010 16:45, Devin Monnens wrote:
>>>>>
>>>>> Nobody's reported on this here, but there's an article on backing up
>>>>> beta
>>>>> and unreleased games.
>>>>> http://www.1up.com/do/feature?cId=3177520
>>>>>
>>>>> --
>>>>> Devin Monnens
>>>>> www.deserthat.com
>>>>>
>>>>> The sleep of Reason produces monsters.
>>>>>
>>>>> _______________________________________________
>>>>> game_preservation mailing list
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>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Devin Monnens
>>>> www.deserthat.com
>>>>
>>>> The sleep of Reason produces monsters.
>>>>
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>>>>
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--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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