[game_preservation] Frank Cifaldi's preservation article on 1Up
Frank Cifaldi
fcifaldi at gmail.com
Sun Jan 10 02:53:01 EST 2010
Wow, this is great. Thanks for the link, I hadn't seen this.
Here's the first post from my "20 years ago" project, a gallery of
photographs from Winter CES 1990:
http://www.1up.com/do/blogEntry?bId=9015752
The full gallery (linked near the end of that post) totals 82 photos sourced
from nine different magazines. This took a long time to put together, I'm
not looking forward to the next trade show...
On Sat, Jan 9, 2010 at 8:39 PM, Devin Monnens <dmonnens at gmail.com> wrote:
> 20 years ago today, eh? Have you been here?
>
> http://www.slightlydark.com/
>
> <http://www.slightlydark.com/>They've been running a series of albums
> release 20 years ago that day since last January.
>
>
> On Sat, Jan 9, 2010 at 7:51 PM, Frank Cifaldi <fcifaldi at gmail.com> wrote:
>
>> Don't get me started on release dates. I'm starting a series for 1UP where
>> I look back at what was happening 20 years ago every month, and game release
>> dates (outside of the aforementioned Nintendo database) are extremely hard
>> to come by. I've thought about contacting stores myself, I wonder if Toys R
>> Us would be willing to provide that sort of information?
>>
>> Oh and thanks for the kind words on the article. Obviously it's only
>> touching on one very specific aspect of game preservation, but I'd still
>> argue it's the most important part to focus on right now due to a
>> combination of being rare, volatile, and information-dense. Hopefully I got
>> that point across in the text.
>>
>>
>> On Sat, Jan 9, 2010 at 2:43 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
>>
>>> Cool, nice website, thanks for pointing it out :) that kind of
>>> information (along with the dumps and so forth) as Frank has said needs
>>> mirroring. Perhaps some nearby archive would be willing to help in that
>>> regard. Nice work by Matt and Curt! :)
>>>
>>> Don't we just know companies don't have archives - but they also don't
>>> have the working relationship to start archives or actually preserve any
>>> material they have in the future. :( We should seek to change that whenever
>>> possible, but it costs money of course...
>>>
>>> Release dates are basic information you'd hope they keep records of
>>> (shipping accounts, store release dates, marketing posters would all have it
>>> right?). I think we'd find more reliable information going to the shops and
>>> stores and asking them sometimes, in fact it's something I'd not mind trying
>>> on stores in the UK. I'm sure they keep release date information better then
>>> manufacturers/producers of things do.
>>>
>>> Andrew
>>>
>>>
>>> On 09/01/2010 22:05, Martin Goldberg wrote:
>>>
>>>> Well, I can say on the Atari related front there's a number of people
>>>> making efforts to those route. Matt Reichert is probably the most
>>>> well known and active - http://atariprotos.com/. He routinely dumps
>>>> and archives protos, unreleased games, and such and is someone I'd
>>>> consider an expert in those regards.
>>>>
>>>> There's also my partner Curt Vendel, who has the largest Atari related
>>>> archive including mainframe backups, engineering schematics, internal
>>>> documentation, protos, source code, artwork, etc. In fact the current
>>>> Atari has him on retainer for resources whenever they need it. He
>>>> just provided all the cabinet artwork and other related resources for
>>>> the Atari games in Microsoft's just announced virtual game room.
>>>>
>>>> That brings to mind another issue with regards to preservation - when
>>>> you're talking about older companies and brands, a lot of them simply
>>>> don't have the proper archives or their own material either,
>>>> regardless of 3rd party.
>>>>
>>>> A related historical example - I remember a recent research spat
>>>> getting down the actual US release date of Super Mario Bros. The
>>>> current Nintendo (where almost nobody is left form the "old days" had
>>>> it listed as 1985 and a US launch title. This contradicted direct
>>>> interviews with Minoru Arakawa, Howard Lincoln, and Howard Phillips
>>>> were they stated it was not ready for the New York test market launch.
>>>> I worked my way through NOA (both through the PR dept. and tech.
>>>> support) and nobody could give me an answer for the discrepancy other
>>>> than "that's what's listed here in the databse". Apparently they have
>>>> a company wide database where they defer to for any historical
>>>> information.
>>>>
>>>>
>>>> Marty
>>>>
>>>> On Sat, Jan 9, 2010 at 2:28 PM, Andrew Armstrong<andrew at aarmstrong.org>
>>>> wrote:
>>>>
>>>>
>>>>> I think (and I don't want to second guess him, he's on this list I
>>>>> think)
>>>>> but it's the scope and size of the institution, and the rigor of
>>>>> preserving
>>>>> the materials, and the fact that almost no game company actively
>>>>> preserves
>>>>> anything they make with a 3rd party, whereas film places I bet have
>>>>> agreements for providing a copy of their films when they are released
>>>>> into
>>>>> the archives properly, as well as the archives having copies of their
>>>>> digital and non-digital film stocks as necessary.
>>>>>
>>>>> I also think the game archives are a lot smaller, just the way it is
>>>>> really,
>>>>> and without a large amount of money there's not much that could change
>>>>> that.
>>>>>
>>>>> Andrew
>>>>>
>>>>> On 09/01/2010 20:09, Devin Monnens wrote:
>>>>>
>>>>> Well here's a question then: what exactly do we need to get to the
>>>>> level of
>>>>> a UCLA or ASIFA preservation and archive group? Stanford and UT Austin
>>>>> are
>>>>> getting there (as is the LoC), but what types of resources and
>>>>> recognition
>>>>> do we need? I also suppose, how does this compare with film archival
>>>>> after
>>>>> the first 30-40 of the medium (which is about where we're at in terms
>>>>> of
>>>>> commercial games).
>>>>> I mean, you look at commercial films (1890 is a good benchmark) and 25
>>>>> years
>>>>> into that there was Birth of a Nation (1914) and then you compare that
>>>>> with
>>>>> games, we have Super Mario 64 (1996) (and in terms of narrative,
>>>>> say...Planescape and MGS? And hey, at least none of these are viewed as
>>>>> racist today!). You know, I think that's a pretty good comparison, but
>>>>> I
>>>>> think we could do a little better for making games that explore history
>>>>> and
>>>>> culture (kind of hard since games are made to entertain, part of the
>>>>> reason
>>>>> why I say Shigeru Miyamoto is more the Buster Keaton of videogames
>>>>> rather
>>>>> than the Spielberg).
>>>>>
>>>>> On Sat, Jan 9, 2010 at 12:26 PM, Andrew Armstrong<
>>>>> andrew at aarmstrong.org>
>>>>> wrote:
>>>>>
>>>>>
>>>>>> "As much as I wish this weren't true, widely distributing an
>>>>>> unreleased
>>>>>> game in pirated form over the Internet is the only method of
>>>>>> preservation
>>>>>> that I trust, at least for now. There is no equivalent of, say, a UCLA
>>>>>> Film
>>>>>> & Television Archive or an ASIFA-Hollywood for videogames. Certainly
>>>>>> we have
>>>>>> the beginnings of equivalent institutions -- the archives at Stanford
>>>>>> and UT
>>>>>> Austin for example are off to tremendous starts -- but the resources
>>>>>> and
>>>>>> industry recognition just aren't there yet, at least to my
>>>>>> satisfaction."
>>>>>>
>>>>>> A shame this is basically true still - there just isn't the resources
>>>>>> around, and the standards and concentrated effort just sadly isn't
>>>>>> present,
>>>>>> at least as far as I know! (if it is present but hidden, that's just
>>>>>> as
>>>>>> bad!)
>>>>>>
>>>>>> Interesting reasons laid down to justify it, although I don't think
>>>>>> anyone
>>>>>> here would need convincing. :)
>>>>>>
>>>>>> Andrew
>>>>>>
>>>>>> On 09/01/2010 16:45, Devin Monnens wrote:
>>>>>>
>>>>>> Nobody's reported on this here, but there's an article on backing up
>>>>>> beta
>>>>>> and unreleased games.
>>>>>> http://www.1up.com/do/feature?cId=3177520
>>>>>>
>>>>>> --
>>>>>> Devin Monnens
>>>>>> www.deserthat.com
>>>>>>
>>>>>> The sleep of Reason produces monsters.
>>>>>>
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>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Devin Monnens
>>>>> www.deserthat.com
>>>>>
>>>>> The sleep of Reason produces monsters.
>>>>>
>>>>> _______________________________________________
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>>>>>
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>>>>>
>>>>>
>>>>>
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>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
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