[game_preservation] Game Database question

Henry Lowood lowood at stanford.edu
Sun Mar 14 23:00:47 EDT 2010


Billy,

I would consider localized versions definitely to be variants that
should be noted as such.

The point you make about collections touches on one of the areas in
which traditional book cataloging has been helpful with respect to
games. (If you look at Stanford's on-line public catalog, btw, at
library.stanford.edu, and search in Socrates, you can find examples of
book cataloging applied to games.) This is called "analytics," which
means analyzing the contents of a single bibliographic item that
consists in turn of several items. An example in the game world would
be the LucasArts collections, and in fact that is a specific case in
which library cataloging solved a problem for me. We were looking for
the Mac version of Monkey Island and would have never found it, except
that it was analyzed in a copy of the LucasArts adventure collection for
Macintosh.

Thanks for donating your stuff to repositories that will take good care
of it!

Best,

Henry

Billy Cain wrote:

> One more thought occurred to me: games released in Germany can't (or

> at least couldn't) have red blood in them.

>

> Is that a variant people would be interested in?

>

> Re: collections of games - EA used to do multiple game titles in one

> box. Sometimes with one copy of each game on a single disc and

> sometimes in other ways. There are many variations on this. For

> example, other countries have region encoding, multi-languages,

> packaging variations, in-box prizes that differ from the originals,

> etc.

>

> The variations seem endless to me, and I have been a collector of a

> lot of odd stuff for a long time.

>

> I have donated a lot of my Origin stuff to Joe Garrity of the Origin

> Museum, my Wing Commander stuff to the Wing Comander CIC, and I am

> preparing to donate a large video game collection to the University of

> Texas' Video Game Archive. I believe in what you ALL are doing - it's

> vital.

>

> Keep up the great work, all of you! I'll go back to lurking again

> until I believe I have something worth saying. :)

> Billy

>

> On 3/14/10, Henry Lowood <lowood at stanford.edu> wrote:

>

>> All,

>>

>> Lots of interesting points here. I'm going to just make some quick

>> comments and notes:

>>

>> 1. The issue of standards did come up at the Roundtable as a desired

>> area to work on as a group. It's not really possible to go into depth

>> at the Roundtable, but now that the issue is on the table, we can think

>> about how to organize our efforts.

>>

>> 2. In formulating standards, libraries should be involved, and indeed

>> the Preserving Virtual Worlds devoted some time to discussion of this

>> topic at our recent close-out meeting. If a second phase is funded, we

>> will devote some attention to this issue. We also talked about

>> available databases and how to involve them, e.g. Mobygames. Jim, would

>> you or someone else in the Mobygames group be interested in becoming

>> part of the conversation in our project group? Jan, how about you?

>> Anybody else working in this area that we should include?

>>

>> 3. Much of the discussion here about versions might benefit from a peak

>> at what book cataloging. Not so much the standard AACR2 rules, but

>> analytical bibliography. I'm thinking of Philip Gaskell's /New

>> Introduction to Bibliography /as a good example of how deep descriptive

>> bibliography works. Note that many of the issues around variants,

>> pirated editions, etc., also come up in the rare book world.

>>

>> 4. I haven't read all the posts, so forgive me if I am making a dopey

>> comment here: In the discussion about "versions" so far, I missed a

>> treatment of what are most commonly called versions, that is, patches.

>> This is a growing issue, esp. with respect to on-line games that are

>> frequently patched. It used to be mostly a PC games issue, but not

>> anymore.

>>

>> Those are just my quick thoughts for now. My main point is that if

>> there is sufficient interest in a focused effort here, let's get a

>> working group together and team up with Preserving Virtual Worlds

>> folks. I'm happy to be a go-between, esp. since I have a foot in both

>> worlds.

>>

>> Henry

>>

>> Devin Monnens wrote:

>>

>>> Let me begin by emphasizing something that I think should have been

>>> emphasized at the roundtable more: we need to work on standards that

>>> all libraries and archives can agree on.

>>>

>>> For cataloging, I would go back to 'what is the minimum amount of data

>>> required to indicate how the game is identified'? Beyond this, we

>>> would want to know 'what does it take to run this game as intended?'

>>>

>>> Jim makes a couple good points here as well.

>>>

>>> First, how different do two copies of a game have to be for them to be

>>> considered different games? Golden Axe on HG101 is a good example of a

>>> comparison. I don't know where I'd even begin here.

>>>

>>> http://hg101.kontek.net/goldenaxe/goldenaxe.htm

>>>

>>> An easier example. In the NES and Famicom versions of Castlevania 3,

>>> you have graphical changes like the vampire frogs (!) replaced with

>>> hunchbacks. The game functions identically despite this graphical

>>> change, but it could be argued there is a different interpretation if

>>> there are hunchbacks. However, the handshake switch does change some

>>> meaning in the game (Trevor is righty or lefty/he is shaking Sypha's

>>> hand or holding it delicately). On a more dramatic level, the music is

>>> superior in the Famicom version, so this is a something notable that

>>> could affect a player's perception (better music makes players think

>>> the game is better). However, there is also a rule change where the

>>> damage taken is different - in the US version, damage is based on game

>>> level while in the Famicom, it is based on what kind of enemy hits you

>>> (which makes later stages easier). I'm not sure I would consider these

>>> big enough differences though to warrant calling it a different game,

>>> more like different version numbers. With the Golden Axe examples, I

>>> think there's greater leeway in calling a port a different game. There

>>> simply isn't an analogue to this in film or novels because the content

>>> doesn't really change if it's on vhs or dvd or in times new roman

>>> versus arial.

>>>

>>> http://www.castlevaniadungeon.net/Games/cv3foreign.html

>>>

>>> The second I think is this dismissal of piracy categories, and here I

>>> think there needs some clarification. Game lists such as 'Goodtools'

>>> can be very useful in documenting changes between two games. However,

>>> these are not currently tied to metadata so we don't know exactly what

>>> changes were made or where each version came from (usually). I

>>> wouldn't completely dismiss this resource as a byte-to-byte comparison

>>> of the games can indicate if there is a difference in two games for

>>> the same platform.

>>>

>>>

>>> On Sun, Mar 14, 2010 at 4:21 PM, Jim Leonard <trixter at oldskool.org

>>> <mailto:trixter at oldskool.org>> wrote:

>>>

>>> On 3/14/2010 3:55 PM, Jan Baart wrote:

>>>

>>> Mobygames basically ignores the concept of

>>> game versions and just throws it all into one kettle.

>>>

>>>

>>> Considering I designed MobyGames to do exactly the opposite, I'm

>>> curious what you mean. The main screens certainly try to

>>> summarize all platforms so that comparisons can be made at a

>>> glance, but the specific information is under the hood and is

>>> accessible. Are you talking about different platforms for the

>>> same game? (For example, Jones in the Fast Lane has a DOS version

>>> as well as a Windows 3.x version, and each are listed as a

>>> platform) Or do you mean different releases of the same game? If

>>> the latter, then different revisions of a game can be noted along

>>> with their version, date, and comments (see

>>>

>>> http://www.mobygames.com/game/dos/kings-quest-v-absence-makes-the-heart-go-yonder/release-info

>>> for an example)

>>>

>>> As for your differentiation between EGA vs. VGA as a "release",

>>> both were included in the packaging (see

>>>

>>> http://www.mobygames.com/game/dos/kings-quest-v-absence-makes-the-heart-go-yonder/cover-art/gameCoverId,43069/

>>> ) so I'm not sure why those should be categorized as different

>>> releases.

>>>

>>> One of the problems I saw in the late 1990s was that game listings

>>> were dominated more by pirate group releases and not actual proper

>>> publisher releases. As less and less people have access to the

>>> original as years go by, this only gets worse. Both of your

>>> examples point to a pirate-centric view. I'm not calling you a

>>> pirate, btw -- *I* was certainly a raging pirate in the 1980s, I

>>> ran the first abandonware site sent a cease and desist letter by

>>> the (then) IDSA, and I still crack and release stuff I can get my

>>> hands on today that doesn't seem to have made it into the wild.

>>> But despite my love of reverse-engineering and my desire to

>>> preserve history, categorizing games based on what pirate groups

>>> distributed doesn't seem very sound.

>>>

>>>

>>> What I'm basically wondering is this. Do you guys think of

>>> these as

>>> different games or just versions of games? After all, as food for

>>> thought, these often differ more than ports from one system to

>>> another

>>> and such ports always get separate entries in game databases.

>>>

>>>

>>> I'll illustrate my beliefs with the most difficult example I can

>>> think of: Jones in the Fast Lane. That game had two package

>>> releases:

>>>

>>> - DOS, floppy, 3.5" and 5.25", EGA and VGA

>>> - CDROM talkie edition with Windows 3.1 and DOS binaries

>>>

>>> I would call these two different platforms, with two "versions"

>>> per platform. That's not 100% accurate since the DOS and Windows

>>> CDROM edition are in the same package, but it's close enough for

>>> the purposes of our discussion.

>>>

>>> A different example is comparing Heart of China to King's Quest V.

>>> Heart of China was published in two separate packages, one EGA/CGA

>>> and another VGA. KQV was a single package with both sets of

>>> disks. So I would say that Heart of China is two different

>>> (publisher) releases, while KQV is one release despite having two

>>> sets of disks in it.

>>>

>>> The bigger problem you pose is: How different does a game have to

>>> get on different platforms before it's not the same game? When we

>>> built MobyGames' platform support, we made sure to make things

>>> easily comparable, because I find it historically fascinating to

>>> see how a game was re-implemented on various platforms. Take

>>> Elite as an example, and poke through

>>> http://www.mobygames.com/game/elite/screenshots for some

>>> interesting comparisons. It's interesting to see how it was

>>> altered for the limitations of the platform it was destined for

>>> (apple II has wireframe only, etc.) but it's obvious it's the same

>>> game.

>>>

>>> Now, take "Tomb Raider" for the Gameboy:

>>>

>>> http://www.mobygames.com/game/gameboy-color/tomb-raider_/screenshots/gameShotId,256516/

>>> Despite the common name and character art, it is clearly not a

>>> port of the original; it is more inspired by it. So it shouldn't

>>> be included with the main, consolidated entry, and it isn't.

>>>

>>> The Elite example illustrates why MobyGames needs more volunteers

>>> -- the original Elite was for the BBC Micro which, despite the

>>> many platforms that *are* listed, isn't yet a supported platform

>>> in MobyGames.

>>> --

>>> Jim Leonard (trixter at oldskool.org <mailto:trixter at oldskool.org>)

>>> http://www.oldskool.org/

>>> Help our electronic games project: http://www.mobygames.com/

>>> Or check out some trippy MindCandy at http://www.mindcandydvd.com/

>>> A child borne of the home computer wars:

>>> http://trixter.wordpress.com/

>>>

>>> _______________________________________________

>>> game_preservation mailing list

>>> game_preservation at igda.org <mailto:game_preservation at igda.org>

>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>

>>>

>>>

>>>

>>> --

>>> Devin Monnens

>>> www.deserthat.com <http://www.deserthat.com>

>>>

>>> The sleep of Reason produces monsters.

>>> ------------------------------------------------------------------------

>>>

>>> _______________________________________________

>>> game_preservation mailing list

>>> game_preservation at igda.org

>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>

>>>

>> --

>> Henry Lowood

>> Curator for History of Science & Technology Collections;

>> Film & Media Collections

>> HRG, Green Library

>> 557 Escondido Mall, Stanford University Libraries

>> Stanford CA 94305-6004 USA

>> http://www.stanford.edu/~lowood

>> lowood at stanford.edu; 650-723-4602

>>

>>

>>

>

>


--
Henry Lowood
Curator for History of Science & Technology Collections;
Film & Media Collections
HRG, Green Library
557 Escondido Mall, Stanford University Libraries
Stanford CA 94305-6004 USA
http://www.stanford.edu/~lowood
lowood at stanford.edu; 650-723-4602

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20100314/774a58bd/attachment.htm>


More information about the game_preservation mailing list