[game_preservation] Babbage's Tic-Tac-Toe Machine

Andrew Armstrong andrew at aarmstrong.org
Mon May 31 15:35:44 EDT 2010


Fascinating research Devin, really interesting, and yeah, I wonder about
those diagrams.

Andrew

On 31/05/2010 18:33, Devin Monnens wrote:

> Found a reference to Babbage's Tic-Tac-Toe machine in a book on

> programming computers to play games. The relevant section is found

> towards the end of Chapter 34 of Babbage's 1864 book /Passages from

> the Life of a Philosopher/. The book has been republished several

> times and is now in the public domain. It's not on Project Gutenberg

> yet, but there's a Google Book

> <http://books.google.com/books?id=Fa1JAAAAMAAJ&pg=PA441&lpg=PA441&dq=babbage+%22contributions+to+human+knowledge&source=bl&ots=w0aua3ktVB&sig=1qTrgJg5849hMnGHRRV7tASa4zE&hl=en&ei=Zt8DTN-2B4P6NaLBrTs&sa=X&oi=book_result&ct=result&resnum=1&ved=0CBkQ6AEwAA#v=onepage&q&f=false> beginning

> Page 465.

>

> In it, Babbage describes how he designed the machine as a means of

> funding his Analytical Engine. He noted that machines could play any

> game of 'purely intellectual skill', and further that the automaton

> could win provided it did not make a mistake. He describes an

> algorithm by which the game would calculate each move (and later how

> it could choose between two or three equally good moves). Quickly

> discovering chess would be far too complex for his machines and so

> settled on Tic-Tac-Toe. Babbage states he drew up some blueprints and

> describes how the machine would look. His proposal was for the

> production of six machines, two for three locations (one is a backup

> in case of parts failure). The machine was never built because he

> discovered it would take too much of his time to build and maintain

> and would probably not generate a profit.

>

> I suppose the question I have is whether those blueprints still exist.

> Perhaps some graduate student might develop an interest in building

> one, but if the diagrams still exist today, they would be the earliest

> documentation of a game-playing computer (or at the very least, a

> mechanical device for same).

>

> -Devin

>

> --

> Devin Monnens

> www.deserthat.com <http://www.deserthat.com>

>

> The sleep of Reason produces monsters.

>

>

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